chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -1,13 +1,13 @@
#include "NjRailActivatorsServer.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "Character.h"
void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
// Only allow use if this is not a quick build or the quick build is built
if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(flag, true);

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@@ -1,10 +1,10 @@
#include "NjRailPostServer.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "EntityManager.h"
void NjRailPostServer::OnStartup(Entity* self) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
}
}
@@ -18,8 +18,8 @@ void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::s
}
}
void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
void NjRailPostServer::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state == eQuickBuildState::COMPLETED) {
auto* relatedRail = GetRelatedRail(self);
if (relatedRail == nullptr)
return;
@@ -30,7 +30,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
return;
self->SetNetworkVar(NetworkNotActiveVariable, false);
} else if (state == eRebuildState::RESETTING) {
} else if (state == eQuickBuildState::RESETTING) {
auto* relatedRail = GetRelatedRail(self);
if (relatedRail == nullptr)
return;

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@@ -4,7 +4,7 @@
class NjRailPostServer : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
private:
Entity* GetRelatedRail(Entity* self);
const std::u16string NetworkNotActiveVariable = u"NetworkNotActive";

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@@ -11,7 +11,7 @@ void PropertyDevice::OnStartup(Entity* self) {
}
}
void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
void PropertyDevice::OnQuickBuildComplete(Entity* self, Entity* target) {
auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
return;

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@@ -3,7 +3,7 @@
class PropertyDevice : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
const uint32_t m_PropertyMissionID = 1291;
};

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@@ -1,9 +1,9 @@
#include "PropertyPlatform.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
void PropertyPlatform::OnQuickBuildComplete(Entity* self, Entity* target) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->StopPathing();
@@ -14,8 +14,8 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
}
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->GotoWaypoint(1);

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@@ -4,7 +4,7 @@
class PropertyPlatform : public CppScripts::Script {
public:
void OnUse(Entity* self, Entity* user) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
private:
float_t movementDelay = 10.0f;
float_t effectDelay = 5.0f;

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@@ -6,7 +6,7 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) {
void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr) {

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@@ -4,6 +4,6 @@
class QbEnemyStunner : public CppScripts::Script
{
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};