chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -1,5 +1,5 @@
#include "ImgBrickConsoleQB.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
@@ -19,18 +19,18 @@ void ImgBrickConsoleQB::OnStartup(Entity* self) {
}
void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
if (!self->GetNetworkVar<bool>(u"used")) {
const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
auto bothBuilt = false;
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
continue;
}
@@ -124,7 +124,7 @@ void ImgBrickConsoleQB::SmashCanister(Entity* self) {
}
}
void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
void ImgBrickConsoleQB::OnQuickBuildComplete(Entity* self, Entity* target) {
auto energyFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
@@ -145,9 +145,9 @@ void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
continue;
}
@@ -166,9 +166,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
self->SetVar(u"Died", true);
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
auto offFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
@@ -227,9 +227,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::OPEN) {
if (quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
} else if (timerName == "Die") {

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@@ -8,7 +8,7 @@ public:
void OnUse(Entity* self, Entity* user) override;
void SpawnBrick(Entity* self);
void SmashCanister(Entity* self);
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
void OnDie(Entity* self, Entity* killer) override;
void OnTimerDone(Entity* self, std::string timerName) override;