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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -8,7 +8,7 @@ public:
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void StartShield(Entity* self);
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void BuffPlayers(Entity* self);
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