chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -6,7 +6,7 @@
#include "BaseCombatAIComponent.h"
#include "SkillComponent.h"
#include "EntityInfo.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "MissionComponent.h"
void AmShieldGeneratorQuickbuild::OnStartup(Entity* self) {
@@ -100,7 +100,7 @@ void AmShieldGeneratorQuickbuild::OnTimerDone(Entity* self, std::string timerNam
}
}
void AmShieldGeneratorQuickbuild::OnRebuildComplete(Entity* self, Entity* target) {
void AmShieldGeneratorQuickbuild::OnQuickBuildComplete(Entity* self, Entity* target) {
StartShield(self);
auto enemiesInProximity = self->GetVar<std::vector<LWOOBJID>>(u"Enemies");
@@ -174,9 +174,9 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) {
}
void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
return;
}