mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "AgBugsprayer.h"
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#include "SkillComponent.h"
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void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target) {
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void AgBugsprayer::OnQuickBuildComplete(Entity* self, Entity* target) {
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self->AddTimer("castSkill", 1);
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self->SetOwnerOverride(target->GetObjectID());
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}
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@@ -4,7 +4,7 @@
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class AgBugsprayer : public CppScripts::Script
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{
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public:
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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@@ -5,7 +5,7 @@ void AmBridge::OnStartup(Entity* self) {
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}
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void AmBridge::OnRebuildComplete(Entity* self, Entity* target) {
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void AmBridge::OnQuickBuildComplete(Entity* self, Entity* target) {
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console" + GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"bridge")));
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if (consoles.empty()) {
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@@ -5,6 +5,6 @@ class AmBridge : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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@@ -1,6 +1,6 @@
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#include "AmDropshipComputer.h"
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#include "MissionComponent.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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#include "eMissionState.h"
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@@ -10,9 +10,9 @@ void AmDropshipComputer::OnStartup(Entity* self) {
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}
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void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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@@ -70,13 +70,13 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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}
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void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent == nullptr) {
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if (quickBuildComponent == nullptr) {
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return;
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}
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if (timerName == "reset" && rebuildComponent->GetState() == eRebuildState::OPEN) {
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if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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@@ -6,7 +6,7 @@
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#include "BaseCombatAIComponent.h"
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#include "SkillComponent.h"
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#include "EntityInfo.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "MissionComponent.h"
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void AmShieldGeneratorQuickbuild::OnStartup(Entity* self) {
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@@ -100,7 +100,7 @@ void AmShieldGeneratorQuickbuild::OnTimerDone(Entity* self, std::string timerNam
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}
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}
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void AmShieldGeneratorQuickbuild::OnRebuildComplete(Entity* self, Entity* target) {
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void AmShieldGeneratorQuickbuild::OnQuickBuildComplete(Entity* self, Entity* target) {
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StartShield(self);
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auto enemiesInProximity = self->GetVar<std::vector<LWOOBJID>>(u"Enemies");
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@@ -174,9 +174,9 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) {
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}
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void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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@@ -8,7 +8,7 @@ public:
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void StartShield(Entity* self);
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void BuffPlayers(Entity* self);
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@@ -1,5 +1,5 @@
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#include "ImgBrickConsoleQB.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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@@ -19,18 +19,18 @@ void ImgBrickConsoleQB::OnStartup(Entity* self) {
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}
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void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
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if (!self->GetNetworkVar<bool>(u"used")) {
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
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auto bothBuilt = false;
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for (auto* console : consoles) {
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
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if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
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if (consoleQuickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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continue;
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}
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@@ -124,7 +124,7 @@ void ImgBrickConsoleQB::SmashCanister(Entity* self) {
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}
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}
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void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
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void ImgBrickConsoleQB::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto energyFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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@@ -145,9 +145,9 @@ void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
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for (auto* console : consoles) {
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
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if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
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if (consoleQuickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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continue;
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}
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@@ -166,9 +166,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
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self->SetVar(u"Died", true);
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
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auto offFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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@@ -227,9 +227,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
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void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::OPEN) {
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if (quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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} else if (timerName == "Die") {
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@@ -8,7 +8,7 @@ public:
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void OnUse(Entity* self, Entity* user) override;
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void SpawnBrick(Entity* self);
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void SmashCanister(Entity* self);
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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@@ -16,7 +16,7 @@ void MastTeleport::OnStartup(Entity* self) {
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self->SetNetworkVar<std::string>(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS);
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}
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void MastTeleport::OnRebuildComplete(Entity* self, Entity* target) {
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void MastTeleport::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44)) {
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self->SetVar<LWOOBJID>(u"userID", target->GetObjectID());
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@@ -4,6 +4,6 @@
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class MastTeleport : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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@@ -1,13 +1,13 @@
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#include "NjRailActivatorsServer.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "Character.h"
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void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
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const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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// Only allow use if this is not a quick build or the quick build is built
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if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(flag, true);
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@@ -1,10 +1,10 @@
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#include "NjRailPostServer.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "EntityManager.h"
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void NjRailPostServer::OnStartup(Entity* self) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr) {
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self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
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}
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}
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@@ -18,8 +18,8 @@ void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::s
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}
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}
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void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::COMPLETED) {
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void NjRailPostServer::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state == eQuickBuildState::COMPLETED) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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@@ -30,7 +30,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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return;
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self->SetNetworkVar(NetworkNotActiveVariable, false);
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} else if (state == eRebuildState::RESETTING) {
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} else if (state == eQuickBuildState::RESETTING) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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@@ -4,7 +4,7 @@
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class NjRailPostServer : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
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private:
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Entity* GetRelatedRail(Entity* self);
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const std::u16string NetworkNotActiveVariable = u"NetworkNotActive";
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@@ -11,7 +11,7 @@ void PropertyDevice::OnStartup(Entity* self) {
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}
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}
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void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
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void PropertyDevice::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
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if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
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return;
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@@ -3,7 +3,7 @@
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class PropertyDevice : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
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const uint32_t m_PropertyMissionID = 1291;
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};
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@@ -1,9 +1,9 @@
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#include "PropertyPlatform.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "GameMessages.h"
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#include "MovingPlatformComponent.h"
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void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
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void PropertyPlatform::OnQuickBuildComplete(Entity* self, Entity* target) {
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// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
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// if (movingPlatform != nullptr) {
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// movingPlatform->StopPathing();
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@@ -14,8 +14,8 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void PropertyPlatform::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
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// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
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// if (movingPlatform != nullptr) {
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// movingPlatform->GotoWaypoint(1);
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@@ -4,7 +4,7 @@
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class PropertyPlatform : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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private:
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float_t movementDelay = 10.0f;
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float_t effectDelay = 5.0f;
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|
@@ -6,7 +6,7 @@
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) {
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void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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if (destroyable != nullptr) {
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|
@@ -4,6 +4,6 @@
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class QbEnemyStunner : public CppScripts::Script
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{
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public:
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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|
@@ -3,7 +3,7 @@
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#include "GameMessages.h"
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#include "Character.h"
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#include "MissionComponent.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "eTerminateType.h"
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#include "ePlayerFlag.h"
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@@ -12,13 +12,13 @@ void NsTokenConsoleServer::OnStartup(Entity* self) {
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}
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void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent == nullptr) {
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if (quickBuildComponent == nullptr) {
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return;
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}
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if (rebuildComponent->GetState() != eRebuildState::COMPLETED) {
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if (quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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|
@@ -2,7 +2,7 @@
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#include "Entity.h"
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#include "Character.h"
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void NTPipeVisibilityServer::OnRebuildComplete(Entity* self, Entity* target) {
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void NTPipeVisibilityServer::OnQuickBuildComplete(Entity* self, Entity* target) {
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const auto flag = self->GetVar<int32_t>(u"flag");
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if (flag == 0) return;
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|
@@ -5,7 +5,7 @@
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class NTPipeVisibilityServer : public CppScripts::Script {
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public:
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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};
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#endif //!__NTPIPEVISIBILITYSERVER__H__
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@@ -4,7 +4,7 @@
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#include "Character.h"
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#include "ePlayerFlag.h"
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void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
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void NTImagimeterVisibility::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true);
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|
@@ -3,5 +3,5 @@
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class NTImagimeterVisibility : public CppScripts::Script {
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public:
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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};
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|
@@ -2,7 +2,7 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
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void CatapultBouncerServer::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
self->SetNetworkVar<bool>(u"Built", true);
|
||||
|
@@ -3,5 +3,5 @@
|
||||
|
||||
class CatapultBouncerServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
void OnQuickBuildComplete(Entity* self, Entity* target) override;
|
||||
};
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "CavePrisonCage.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Character.h"
|
||||
#include "dZoneManager.h"
|
||||
@@ -45,8 +45,8 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
}
|
||||
|
||||
void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state != eRebuildState::RESETTING) {
|
||||
void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state != eQuickBuildState::RESETTING) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -68,14 +68,14 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
|
||||
|
||||
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
|
||||
|
||||
auto* rebuildComponent = counterweight->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent != nullptr) {
|
||||
rebuildComponent->AddRebuildStateCallback([this, self](eRebuildState state) {
|
||||
OnRebuildNotifyState(self, state);
|
||||
if (quickBuildComponent != nullptr) {
|
||||
quickBuildComponent->AddQuickBuildStateCallback([this, self](eQuickBuildState state) {
|
||||
OnQuickBuildNotifyState(self, state);
|
||||
});
|
||||
|
||||
rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
|
||||
quickBuildComponent->AddQuickBuildCompleteCallback([this, self](Entity* user) {
|
||||
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
|
||||
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
|
||||
|
||||
|
@@ -5,7 +5,7 @@ class CavePrisonCage : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void Setup(Entity* self, Spawner* spawner);
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
void SpawnCounterweight(Entity* self, Spawner* spawner);
|
||||
void GetButton(Entity* self);
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
@@ -1,15 +1,15 @@
|
||||
#include "ImaginationShrineServer.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
|
||||
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
|
||||
// If the rebuild component is complete, use the shrine
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent == nullptr) {
|
||||
if (quickBuildComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
|
||||
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
|
||||
// Use the shrine
|
||||
BaseUse(self, user);
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ void RainOfArrows::OnStartup(Entity* self) {
|
||||
|
||||
}
|
||||
|
||||
void RainOfArrows::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
void RainOfArrows::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
auto myPos = self->GetPosition();
|
||||
auto myRot = self->GetRotation();
|
||||
|
||||
|
@@ -5,7 +5,7 @@ class RainOfArrows : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
void OnQuickBuildComplete(Entity* self, Entity* target) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
||||
private:
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include "NjMonastryBossInstance.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
@@ -221,26 +221,26 @@ void NjMonastryBossInstance::HandleLedgedFrakjawSpawned(Entity* self, Entity* le
|
||||
}
|
||||
|
||||
void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* counterWeight) {
|
||||
auto* rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
|
||||
if (rebuildComponent != nullptr) {
|
||||
rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
|
||||
auto* quickBuildComponent = counterWeight->GetComponent<QuickBuildComponent>();
|
||||
if (quickBuildComponent != nullptr) {
|
||||
quickBuildComponent->AddQuickBuildStateCallback([this, self, counterWeight](eQuickBuildState state) {
|
||||
|
||||
switch (state) {
|
||||
case eRebuildState::BUILDING:
|
||||
case eQuickBuildState::BUILDING:
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification,
|
||||
0, 0, counterWeight->GetObjectID(),
|
||||
BaseCounterweightQB + std::to_string(self->GetVar<uint32_t>(WaveNumberVariable)),
|
||||
UNASSIGNED_SYSTEM_ADDRESS);
|
||||
return;
|
||||
case eRebuildState::INCOMPLETE:
|
||||
case eQuickBuildState::INCOMPLETE:
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), EndCinematicNotification,
|
||||
0, 0, LWOOBJID_EMPTY, "",
|
||||
UNASSIGNED_SYSTEM_ADDRESS);
|
||||
return;
|
||||
case eRebuildState::RESETTING:
|
||||
case eQuickBuildState::RESETTING:
|
||||
ActivityTimerStart(self, SpawnCounterWeightTimer, 0.0f, 0.0f);
|
||||
return;
|
||||
case eRebuildState::COMPLETED: {
|
||||
case eQuickBuildState::COMPLETED: {
|
||||
// TODO: Move the platform?
|
||||
|
||||
// The counterweight is actually a moving platform and we should listen to the last waypoint event here
|
||||
|
Reference in New Issue
Block a user