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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -35,7 +35,7 @@ enum class eStateChangeType : uint32_t;
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enum class ePetTamingNotifyType : uint32_t;
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enum class eUseItemResponse : uint32_t;
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enum class eQuickBuildFailReason : uint32_t;
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enum class eRebuildState : uint32_t;
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enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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namespace GameMessages {
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@@ -100,8 +100,8 @@ namespace GameMessages {
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void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
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void SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID);
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void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
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void SendQuickBuildNotifyState(Entity* entity, eQuickBuildState prevState, eQuickBuildState state, const LWOOBJID& playerID);
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void SendEnableQuickBuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
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void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
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void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
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@@ -602,7 +602,7 @@ namespace GameMessages {
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void HandleSetGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleFireEventServerSide(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRebuildCancel(RakNet::BitStream* inStream, Entity* entity);
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void HandleQuickBuildCancel(RakNet::BitStream* inStream, Entity* entity);
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void HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity);
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void HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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