chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -63,7 +63,7 @@
#include "MissionComponent.h"
#include "DestroyableComponent.h"
#include "ScriptComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "VendorComponent.h"
#include "InventoryComponent.h"
#include "RocketLaunchpadControlComponent.h"
@@ -767,7 +767,7 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp
SEND_PACKET;
}
void GameMessages::SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID) {
void GameMessages::SendQuickBuildNotifyState(Entity* entity, eQuickBuildState prevState, eQuickBuildState state, const LWOOBJID& playerID) {
CBITSTREAM;
CMSGHEADER;
@@ -781,7 +781,7 @@ void GameMessages::SendRebuildNotifyState(Entity* entity, eRebuildState prevStat
SEND_PACKET_BROADCAST;
}
void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID) {
void GameMessages::SendEnableQuickBuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID) {
CBITSTREAM;
CMSGHEADER;
@@ -4946,17 +4946,17 @@ void GameMessages::HandleRequestPlatformResync(RakNet::BitStream* inStream, Enti
GameMessages::SendPlatformResync(entity, sysAddr);
}
void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* entity) {
void GameMessages::HandleQuickBuildCancel(RakNet::BitStream* inStream, Entity* entity) {
bool bEarlyRelease;
LWOOBJID userID;
inStream->Read(bEarlyRelease);
inStream->Read(userID);
RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
if (!rebComp) return;
auto* quickBuildComponent = static_cast<QuickBuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));;
if (!quickBuildComponent) return;
rebComp->CancelRebuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
quickBuildComponent->CancelQuickBuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
}
void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {