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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -211,7 +211,7 @@ public:
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void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
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void Kill(Entity* murderer = nullptr, const eKillType killType = eKillType::SILENT);
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddQuickBuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback);
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void AddDieCallback(const std::function<void()>& callback);
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void Resurrect();
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