Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856)

* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the  world transfer
TODO: see about versioning charxml fixes to make them not run every time

* version all current changes

* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly

* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works

* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades

* remove the ability to stack speed boosts

* update value on level ups
This commit is contained in:
Aaron Kimbrell
2022-12-19 13:45:50 -06:00
committed by GitHub
parent f311685dda
commit 157a05239e
9 changed files with 166 additions and 69 deletions

View File

@@ -769,8 +769,8 @@ no_ghosting:
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
auto* levelComponent = GetComponent<LevelProgressionComponent>();
if (controllablePhysicsComponent != nullptr && levelComponent->GetLevel() >= 20) {
controllablePhysicsComponent->SetSpeedMultiplier(525.0f / 500.0f);
if (controllablePhysicsComponent && levelComponent) {
controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
}
}
}