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fix(minimap): venture vision shows again after logging in (issue 611)
Venture vision from an equipped item was sent while the character loaded, before the client's UI existed, so after a login the minimap stayed empty until the item was equipped again (a world transfer keeps the UI, so it worked there). The player's active venture vision effects are sent again once the player has loaded. Check: wear the Venture Vision helmet, log out and back in: the minimap shows the icons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -18,6 +18,7 @@ State: **done** = fixed on this branch, needs an in-game check; **partial** = pa
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| 546 | BUG: (Most?) spawned Pets don't play their summoning/hibernating Animation/VFX/Audio | done | `d1e0f215` fix(pets): summoned pets play their spawn animation and effect |
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| 547 | BUG: Pet Taming Mini-Game uses poor/invalid positions | done | `6819c670` fix(pets): place the taming minigame where live did |
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| 596 | BUG: Crux Prime Computer does not respawn if it is killed by an Area of Effect attack | done | `b3166865` fix: Crux Prime dropship computer respawns and no longer crashes |
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| 611 | Venture Vision not shown on the minimap after logging in | done | `7e0ec590` fix(minimap): venture vision shows again after logging in (issue 611) |
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| 636 | BUG: Reputation system not working correctly on Properties | done | `d95eab12` feat: property reputation from visitors, resistant to farming |
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| 637 | BUG: Today's Top Properties not showing any properties | done | `d95eab12` feat: property reputation from visitors, resistant to farming |
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| 639 | ENH: Implement saving checks to prevent overwriting of saves | done | `341ce89a` feat: refuse stale character saves with a save generation |
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