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feat: Implement Minecraft-style execute command with relative positioning (#1864)
* Initial plan * Implement Minecraft-style execute command Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> * Add relative positioning support to execute command using ~ syntax Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> * update the parsing and fix chat response --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -76,6 +76,7 @@ namespace DEVGMCommands {
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void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Barfight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Despawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Execute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif //!DEVGMCOMMANDS_H
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