Merge branch 'main' into moreMovementAi

This commit is contained in:
David Markowitz
2024-02-25 21:41:52 -08:00
30 changed files with 667 additions and 758 deletions

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@@ -1,3 +1,3 @@
set(DSCRIPTS_SOURCES_02_SERVER_DLU
"DLUVanityNPC.cpp"
"DLUVanityTeleportingObject.cpp"
PARENT_SCOPE)

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@@ -1,22 +1,22 @@
#include "DLUVanityNPC.h"
#include "DLUVanityTeleportingObject.h"
#include "GameMessages.h"
#include "dServer.h"
#include "VanityUtilities.h"
#include "RenderComponent.h"
void DLUVanityNPC::OnStartup(Entity* self) {
m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
void DLUVanityTeleportingObject::OnStartup(Entity* self) {
if (!self->HasVar(u"npcName") || !self->HasVar(u"teleport")) return;
m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
if (m_NPC == nullptr) {
return;
}
if (!m_Object) return;
if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
if (self->GetVar<bool>(u"teleport")) {
self->AddTimer("setupTeleport", 15.0f);
self->AddTimer("setupTeleport", m_TeleportInterval);
}
}
void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "setupTeleport") {
RenderComponent::PlayAnimation(self, u"interact");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
@@ -28,20 +28,22 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendStopFXEffect(self, true, "teleportBeam");
GameMessages::SendStopFXEffect(self, true, "teleportRings");
} else if (timerName == "teleport") {
std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
selectLocation:
VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
// try to get not the same position, but if we get the same one twice, it's fine
if (self->GetPosition() == newLocation.m_Position) {
goto selectLocation; // cry about it
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
}
self->SetPosition(newLocation.m_Position);
self->SetRotation(newLocation.m_Rotation);
self->SetScale(newLocation.m_Scale);
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
self->AddTimer("stopFX", 2.0f);
self->AddTimer("setupTeleport", 15.0f);
self->AddTimer("setupTeleport", m_TeleportInterval);
}
}

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@@ -1,13 +1,14 @@
#pragma once
#include "CppScripts.h"
class VanityNPC;
class DLUVanityNPC : public CppScripts::Script
class VanityObject;
class DLUVanityTeleportingObject : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
VanityNPC* m_NPC;
VanityObject* m_Object;
float m_TeleportInterval = 15.0f;
};

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@@ -216,7 +216,7 @@
#include "NtNaomiBreadcrumbServer.h"
// DLU Scripts
#include "DLUVanityNPC.h"
#include "DLUVanityTeleportingObject.h"
// AM Scripts
#include "AmConsoleTeleportServer.h"
@@ -839,8 +839,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NjNyaMissionitems();
//DLU:
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
script = new DLUVanityNPC();
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua")
script = new DLUVanityTeleportingObject();
// Survival minigame
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")