mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 08:58:04 +00:00
Merge branch 'main' into moreMovementAi
This commit is contained in:
@@ -1,3 +1,3 @@
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set(DSCRIPTS_SOURCES_02_SERVER_DLU
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"DLUVanityNPC.cpp"
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"DLUVanityTeleportingObject.cpp"
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PARENT_SCOPE)
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@@ -1,22 +1,22 @@
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#include "DLUVanityNPC.h"
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#include "DLUVanityTeleportingObject.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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#include "RenderComponent.h"
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void DLUVanityNPC::OnStartup(Entity* self) {
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m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
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void DLUVanityTeleportingObject::OnStartup(Entity* self) {
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if (!self->HasVar(u"npcName") || !self->HasVar(u"teleport")) return;
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m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
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if (m_NPC == nullptr) {
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return;
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}
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if (!m_Object) return;
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if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
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if (self->GetVar<bool>(u"teleport")) {
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self->AddTimer("setupTeleport", 15.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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RenderComponent::PlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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@@ -28,20 +28,22 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
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std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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// try to get not the same position, but if we get the same one twice, it's fine
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if (self->GetPosition() == newLocation.m_Position) {
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goto selectLocation; // cry about it
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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}
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self->SetPosition(newLocation.m_Position);
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self->SetRotation(newLocation.m_Rotation);
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self->SetScale(newLocation.m_Scale);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", 15.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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@@ -1,13 +1,14 @@
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#pragma once
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#include "CppScripts.h"
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class VanityNPC;
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class DLUVanityNPC : public CppScripts::Script
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class VanityObject;
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class DLUVanityTeleportingObject : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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VanityNPC* m_NPC;
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VanityObject* m_Object;
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float m_TeleportInterval = 15.0f;
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};
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@@ -216,7 +216,7 @@
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#include "NtNaomiBreadcrumbServer.h"
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// DLU Scripts
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#include "DLUVanityNPC.h"
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#include "DLUVanityTeleportingObject.h"
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// AM Scripts
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#include "AmConsoleTeleportServer.h"
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@@ -839,8 +839,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NjNyaMissionitems();
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//DLU:
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else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
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script = new DLUVanityNPC();
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else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua")
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script = new DLUVanityTeleportingObject();
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// Survival minigame
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else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")
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