replace some silly warnings

This commit is contained in:
Jettford
2024-12-11 19:25:54 +00:00
parent 0d0d7c7e50
commit 14f15b19f2
4 changed files with 8 additions and 5 deletions

View File

@@ -9,6 +9,7 @@ class AMFArrayValue;
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma message("MoveToInventory.h This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

View File

@@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) && count > 0;
return (inventoryComponent->IsEquipped(value) ? 1 : 0) < count;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;