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breakout possessor from char comp (#606)
* breakout possessor from char comp Use the correct component for possessor cleanup scirps that were using possessor improperly beginnings of mounts * fix comments added bounds check
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@@ -219,7 +219,6 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
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if (characterComponent != nullptr) {
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characterComponent->SetIsRacing(true);
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characterComponent->SetVehicleObjectID(carEntity->GetObjectID());
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}
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// Init the player's racing entry.
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