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https://github.com/DarkflameUniverse/DarkflameServer.git
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parent
721ea78bb4
commit
1328850a8d
@ -208,9 +208,8 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
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const auto& iter = m_Buffs.find(id);
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if (iter == m_Buffs.end()) {
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return;
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}
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// If the buff is already scheduled to be removed, don't do it again
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if (iter == m_Buffs.end() || m_BuffsToRemove.contains(id)) return;
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if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
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iter->second.refCount--;
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@ -222,7 +221,7 @@ void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity
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GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
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m_BuffsToRemove.push_back(id);
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m_BuffsToRemove.insert(id);
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RemoveBuffEffect(id);
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}
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@ -141,7 +141,7 @@ private:
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std::map<int32_t, Buff> m_Buffs;
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// Buffs to remove at the end of the update frame.
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std::vector<int32_t> m_BuffsToRemove;
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std::set<int32_t> m_BuffsToRemove;
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/**
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* Parameters (=effects) for each buff
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