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wire: guild packets and DisplayGuildCreateBox as structs
The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE, _CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK, GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse, eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet. Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -227,6 +227,19 @@ namespace WorldPackets {
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return true;
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}
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void TmpGuildCreate::Serialize(RakNet::BitStream& bitStream) const {
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auto name = guildName;
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if (name.size() >= NAME_SIZE) name.resize(NAME_SIZE - 1);
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bitStream.Write(LUWString(name, NAME_SIZE));
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}
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bool TmpGuildCreate::Deserialize(RakNet::BitStream& bitStream) {
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LUWString name(NAME_SIZE);
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VALIDATE_READ(bitStream.Read(name));
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guildName = name.string;
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return true;
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}
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void MailPacket::Serialize(RakNet::BitStream& bitStream) const {
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WriteAll(bitStream, data);
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}
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