wire: guild packets and DisplayGuildCreateBox as structs

The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's
packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE,
_CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet
TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE,
GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK,
GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to
MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a
NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse,
eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet.

Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 05:40:53 -05:00
parent 88ebdf685e
commit 130f3566cc
14 changed files with 905 additions and 0 deletions

View File

@@ -227,6 +227,19 @@ namespace WorldPackets {
return true;
}
void TmpGuildCreate::Serialize(RakNet::BitStream& bitStream) const {
auto name = guildName;
if (name.size() >= NAME_SIZE) name.resize(NAME_SIZE - 1);
bitStream.Write(LUWString(name, NAME_SIZE));
}
bool TmpGuildCreate::Deserialize(RakNet::BitStream& bitStream) {
LUWString name(NAME_SIZE);
VALIDATE_READ(bitStream.Read(name));
guildName = name.string;
return true;
}
void MailPacket::Serialize(RakNet::BitStream& bitStream) const {
WriteAll(bitStream, data);
}