wire: guild packets and DisplayGuildCreateBox as structs

The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's
packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE,
_CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet
TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE,
GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK,
GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to
MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a
NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse,
eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet.

Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 05:40:53 -05:00
parent 88ebdf685e
commit 130f3566cc
14 changed files with 905 additions and 0 deletions

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@@ -539,3 +539,112 @@ bool ChatPackets::RoutedFromClient::Deserialize(RakNet::BitStream& bitStream) {
if (!data.empty()) VALIDATE_READ(bitStream.ReadBits(data.data(), BYTES_TO_BITS(data.size()), true));
return true;
}
// ---- Guilds ----
void ChatPackets::GuildInvite::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(invitedPlayer);
}
bool ChatPackets::GuildInvite::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(invitedPlayer));
return true;
}
void ChatPackets::GuildInviteResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(declined);
}
bool ChatPackets::GuildInviteResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(declined));
return true;
}
void ChatPackets::GuildLeave::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
}
bool ChatPackets::GuildLeave::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
return true;
}
void ChatPackets::GuildGetAll::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
}
bool ChatPackets::GuildGetAll::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
return true;
}
void ChatPackets::GuildCreate::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(guildName);
}
bool ChatPackets::GuildCreate::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(guildName));
return true;
}
void ChatPackets::GuildKick::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(kickedPlayer);
}
bool ChatPackets::GuildKick::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(kickedPlayer));
return true;
}
void ChatPackets::GuildSetRank::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(targetPlayer);
bitStream.Write(rank);
}
bool ChatPackets::GuildSetRank::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(targetPlayer));
VALIDATE_READ(bitStream.Read(rank));
return true;
}
void ChatPackets::GuildDisband::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool ChatPackets::GuildDisband::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void ChatPackets::GuildStatus::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(characterID);
bitStream.Write(guildID);
bitStream.Write(guildName);
}
bool ChatPackets::GuildStatus::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(characterID));
VALIDATE_READ(bitStream.Read(guildID));
VALIDATE_READ(bitStream.Read(guildName));
return true;
}

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@@ -375,6 +375,104 @@ namespace ChatPackets {
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Guilds (docs/Guilds.md). The client sends GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE and GUILD_GET_ALL
// (routed like the ones above); the others are DLU's world <-> chat packets.
// Invite a player (by name) to the sender's guild
struct GuildInvite : public LUBitStream {
LWOOBJID playerID{};
uint32_t unknown{};
LUWString invitedPlayer{ 33 };
GuildInvite() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_INVITE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// The answer to the invite in the message box (button 1 accepts: declined 0)
struct GuildInviteResponse : public LUBitStream {
LWOOBJID playerID{};
uint32_t unknown{};
uint8_t declined{};
GuildInviteResponse() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_INVITE_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Leave the guild. The client sends 66 more bytes of whatever was on its stack; they are not read.
struct GuildLeave : public LUBitStream {
LWOOBJID playerID{};
uint32_t unknown{};
GuildLeave() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_LEAVE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// The player's guild and its members (answered with ClientPackets::GuildData)
struct GuildGetAll : public LUBitStream {
LWOOBJID playerID{};
uint32_t unknown{};
GuildGetAll() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_GET_ALL) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// World -> chat: the name from the client's TMP_GUILD_CREATE
struct GuildCreate : public LUBitStream {
LWOOBJID playerID{};
LUWString guildName{ 31 };
GuildCreate() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_CREATE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// World -> chat: /gkick (the client never sends GUILD_KICK; the layout is the team kick's)
struct GuildKick : public LUBitStream {
LWOOBJID playerID{};
uint32_t unknown{};
LUWString kickedPlayer{ 33 };
GuildKick() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_KICK) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// World -> chat: change a member's rank (eGuildRank; LEADER hands the guild over)
struct GuildSetRank : public LUBitStream {
LWOOBJID playerID{};
LUWString targetPlayer{ 33 };
uint8_t rank{};
GuildSetRank() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_SET_RANK) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// World -> chat: the leader disbands the guild
struct GuildDisband : public LUBitStream {
LWOOBJID playerID{};
GuildDisband() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_DISBAND) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Chat -> the character's world: its guild changed; the world puts it in the character component (guild 0: none).
// guildName is what other players may see (empty while the name waits for moderation).
struct GuildStatus : public LUBitStream {
LWOOBJID characterID{};
LWOOBJID guildID{};
LUWString guildName{ 31 };
GuildStatus() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GUILD_GET_STATUS) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
/**
* Chat-service packets the client receives, from the chat server (routed through the player's world) or from its world.
*/

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@@ -913,3 +913,175 @@ namespace ClientPackets {
return true;
}
}
namespace ClientPackets {
LUWString Guild::FixedName(const std::string& name, const uint32_t size) {
auto wide = GeneralUtils::UTF8ToUTF16(name);
if (size > 0 && wide.size() >= size) wide.resize(size - 1);
return LUWString(wide, size);
}
namespace {
void WriteName(RakNet::BitStream& bitStream, const std::string& name, const uint32_t size) {
bitStream.Write(Guild::FixedName(name, size));
}
bool ReadName(RakNet::BitStream& bitStream, std::string& name, const uint32_t size) {
LUWString value(size);
VALIDATE_READ(bitStream.Read(value));
name = value.GetAsString();
return true;
}
bool ReadByteBool(RakNet::BitStream& bitStream, bool& value) {
uint8_t byte{};
VALIDATE_READ(bitStream.Read(byte));
value = byte != 0;
return true;
}
}
void GuildCreateResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(result);
bitStream.Write(guildID);
WriteName(bitStream, guildName, Guild::NAME_SIZE);
}
bool GuildCreateResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(result));
VALIDATE_READ(bitStream.Read(guildID));
return ReadName(bitStream, guildName, Guild::NAME_SIZE);
}
void GuildInvite::Serialize(RakNet::BitStream& bitStream) const {
WriteName(bitStream, inviterName, Guild::PLAYER_NAME_SIZE);
WriteName(bitStream, guildName, Guild::NAME_SIZE);
}
bool GuildInvite::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadName(bitStream, inviterName, Guild::PLAYER_NAME_SIZE));
return ReadName(bitStream, guildName, Guild::NAME_SIZE);
}
void GuildInviteInitialResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(response);
WriteName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
}
bool GuildInviteInitialResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(response));
return ReadName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
}
void GuildInviteFinalResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(response);
WriteName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
}
bool GuildInviteFinalResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(response));
return ReadName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
}
void GuildInviteConfirm::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint8_t>(failed);
WriteName(bitStream, guildName, Guild::PLAYER_NAME_SIZE);
}
bool GuildInviteConfirm::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadByteBool(bitStream, failed));
return ReadName(bitStream, guildName, Guild::PLAYER_NAME_SIZE);
}
void GuildAddPlayer::Serialize(RakNet::BitStream& bitStream) const {
WriteName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
bitStream.Write(playerID);
bitStream.Write(rank);
WriteZone(bitStream, zoneID);
bitStream.Write<uint8_t>(online);
}
bool GuildAddPlayer::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadName(bitStream, playerName, Guild::PLAYER_NAME_SIZE));
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(rank));
VALIDATE_READ(ReadZone(bitStream, zoneID));
return ReadByteBool(bitStream, online);
}
void GuildRemovePlayer::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(reason);
WriteName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
bitStream.Write(playerID);
bitStream.Write(newLeaderID);
}
bool GuildRemovePlayer::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(reason));
VALIDATE_READ(ReadName(bitStream, playerName, Guild::PLAYER_NAME_SIZE));
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(newLeaderID));
return true;
}
void GuildLoginLogout::Serialize(RakNet::BitStream& bitStream) const {
WriteName(bitStream, playerName, Guild::PLAYER_NAME_SIZE);
bitStream.Write(playerID);
bitStream.Write<uint8_t>(online);
WriteZone(bitStream, zoneID);
bitStream.Write<uint8_t>(worldUpdateOnly);
}
bool GuildLoginLogout::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadName(bitStream, playerName, Guild::PLAYER_NAME_SIZE));
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(ReadByteBool(bitStream, online));
VALIDATE_READ(ReadZone(bitStream, zoneID));
return ReadByteBool(bitStream, worldUpdateOnly);
}
void GuildData::Serialize(RakNet::BitStream& bitStream) const {
constexpr uint32_t DATE_SIZE = 11;
bitStream.Write(status);
WriteName(bitStream, guildName, Guild::NAME_SIZE);
WriteName(bitStream, joinDate, DATE_SIZE);
WriteName(bitStream, foundDate, DATE_SIZE);
bitStream.Write(reputation);
bitStream.Write(unknown1);
bitStream.Write(unknown2);
bitStream.Write(unknown3);
bitStream.Write<uint16_t>(members.size());
for (const auto& member : members) {
bitStream.Write(member.rank);
bitStream.Write<uint8_t>(member.online);
WriteZone(bitStream, member.zoneID);
bitStream.Write(member.playerID);
WriteName(bitStream, member.name, Guild::PLAYER_NAME_SIZE);
}
}
bool GuildData::Deserialize(RakNet::BitStream& bitStream) {
constexpr uint32_t DATE_SIZE = 11;
VALIDATE_READ(bitStream.Read(status));
VALIDATE_READ(ReadName(bitStream, guildName, Guild::NAME_SIZE));
VALIDATE_READ(ReadName(bitStream, joinDate, DATE_SIZE));
VALIDATE_READ(ReadName(bitStream, foundDate, DATE_SIZE));
VALIDATE_READ(bitStream.Read(reputation));
VALIDATE_READ(bitStream.Read(unknown1));
VALIDATE_READ(bitStream.Read(unknown2));
VALIDATE_READ(bitStream.Read(unknown3));
uint16_t count{};
VALIDATE_READ(bitStream.Read(count));
members.clear();
for (uint16_t i = 0; i < count; i++) {
Member member;
VALIDATE_READ(bitStream.Read(member.rank));
VALIDATE_READ(ReadByteBool(bitStream, member.online));
VALIDATE_READ(ReadZone(bitStream, member.zoneID));
VALIDATE_READ(bitStream.Read(member.playerID));
VALIDATE_READ(ReadName(bitStream, member.name, Guild::PLAYER_NAME_SIZE));
members.push_back(std::move(member));
}
return true;
}
}

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@@ -19,6 +19,9 @@
#include "eAddFriendResponseType.h"
#include "eAddIgnoreResponse.h"
#include "eBlueprintSaveResponseType.h"
#include "eGuildCreateResponse.h"
#include "eGuildInviteResponse.h"
#include "eGuildRank.h"
#include "eUgcResourceType.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
@@ -549,6 +552,133 @@ namespace ClientPackets {
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
/**
* Guild packets (docs/Guilds.md), written by the chat server and routed through the player's world. The client
* copies them into packed structs: every string is a fixed-size UTF-16 buffer it reads up to the first NUL, so
* DLU writes at most size - 1 characters.
*/
namespace Guild {
// Guild names are 31 characters on the wire (30 and a NUL); player names 33
constexpr uint32_t NAME_SIZE = 31;
constexpr uint32_t PLAYER_NAME_SIZE = 33;
// A UTF-8 name as a buffer of `size` characters, cut so a NUL is always left
LUWString FixedName(const std::string& name, uint32_t size);
}
// The answer to the player's TMP_GUILD_CREATE
struct GuildCreateResponse : public LUBitStream {
eGuildCreateResponse result{};
LWOOBJID guildID{}; // the client doesn't read it
std::string guildName; // 31 characters on the wire
GuildCreateResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_CREATE_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Someone invites the player to their guild; the client asks the player with a message box
struct GuildInvite : public LUBitStream {
std::string inviterName; // 33 characters on the wire
std::string guildName; // 31
GuildInvite() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_INVITE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// What happened to the invite the player sent
struct GuildInviteInitialResponse : public LUBitStream {
eGuildInviteResponse response{};
std::string playerName; // the invited player; 33 characters on the wire
GuildInviteInitialResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_INVITE_INITIAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// The invited player's answer, to the inviter
struct GuildInviteFinalResponse : public LUBitStream {
eGuildInviteFinalResponse response{};
std::string playerName; // the invited player; 33 characters on the wire
GuildInviteFinalResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_INVITE_FINAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// To the player who accepted an invite: whether they are in the guild now (the client then asks for its data)
struct GuildInviteConfirm : public LUBitStream {
bool failed{}; // one byte
std::string guildName; // 33 characters on the wire
GuildInviteConfirm() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_INVITE_CONFIRM) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Someone joined the player's guild
struct GuildAddPlayer : public LUBitStream {
std::string playerName; // 33 characters on the wire
LWOOBJID playerID{};
eGuildRank rank{};
LWOZONEID zoneID{};
bool online{}; // one byte
GuildAddPlayer() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_ADD_PLAYER) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Someone left or was kicked from the player's guild (the player themself: the client drops the guild)
struct GuildRemovePlayer : public LUBitStream {
eGuildLeaveReason reason{};
std::string playerName; // 33 characters on the wire
LWOOBJID playerID{};
LWOOBJID newLeaderID{}; // 0: the leader didn't change; otherwise that member's rank becomes leader
GuildRemovePlayer() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_REMOVE_PLAYER) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// A guildmate logged in or out, or changed worlds (worldUpdateOnly: no chat line)
struct GuildLoginLogout : public LUBitStream {
std::string playerName; // 33 characters on the wire
LWOOBJID playerID{};
bool online{}; // one byte
LWOZONEID zoneID{};
bool worldUpdateOnly{}; // one byte
GuildLoginLogout() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_LOGIN_LOGOUT) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// The player's guild and every member (the answer to GUILD_GET_ALL)
struct GuildData : public LUBitStream {
struct Member {
eGuildRank rank{};
bool online{}; // one byte
LWOZONEID zoneID{}; // the client reads it only for online members
LWOOBJID playerID{};
std::string name; // 33 characters on the wire
};
uint8_t status{}; // the client only takes 0 (DLU sends 1 to a player in no guild)
std::string guildName; // 31 characters on the wire
std::string joinDate; // 11 characters on the wire; the client doesn't show it
std::string foundDate; // 11
int32_t reputation{}; // the client doesn't use it
int32_t unknown1{};
int32_t unknown2{};
uint16_t unknown3{};
std::vector<Member> members; // u16 count; the client ignores data with none
GuildData() : LUBitStream(ServiceType::CLIENT, MessageType::Client::GUILD_DATA) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
}
#endif // CLIENTPACKETS_H

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@@ -227,6 +227,19 @@ namespace WorldPackets {
return true;
}
void TmpGuildCreate::Serialize(RakNet::BitStream& bitStream) const {
auto name = guildName;
if (name.size() >= NAME_SIZE) name.resize(NAME_SIZE - 1);
bitStream.Write(LUWString(name, NAME_SIZE));
}
bool TmpGuildCreate::Deserialize(RakNet::BitStream& bitStream) {
LUWString name(NAME_SIZE);
VALIDATE_READ(bitStream.Read(name));
guildName = name.string;
return true;
}
void MailPacket::Serialize(RakNet::BitStream& bitStream) const {
WriteAll(bitStream, data);
}

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@@ -192,6 +192,17 @@ namespace WorldPackets {
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Client -> server. The name the player typed in the guild create box (docs/Guilds.md); the client sends it only
// when it is not in a guild. The client's name for it: MSG_WORLD_CLIENT_TMP_GUILD_CREATE.
struct TmpGuildCreate : public WorldLUBitStream {
static constexpr uint32_t NAME_SIZE = 31; // characters on the wire; the client puts at most 30 and a NUL
std::u16string guildName;
TmpGuildCreate() : WorldLUBitStream(MessageType::World::TMP_GUILD_CREATE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
};
// Client -> server. The client's anti cheat noticed something.
struct HandleFunness : public WorldLUBitStream {
float cheatInfo{};