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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-16 09:34:08 +00:00
feat(ugc): models with no bricks are "empty", not failed
A model with no bricks has nothing to make: it gets its own state (is_optimized = 3), isn't counted as a failure or retried, shows as Empty on the UGC page (with its own filter and count), in the status and in Prometheus, and its downloads answer 404 like HKX. State names come from the enum (magic_enum). Migrations dlu/mysql/87 and dlu/sqlite/70 move the rows that failed only because they had no bricks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -223,10 +223,9 @@ namespace {
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ok &= Timed(w, "ugc", [&] {
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w.Declare("darkflame_ugc_items", "Player models (model) and cars and rockets (modular) by UGC processing state", "gauge");
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const auto add = [&](const char* kind, const std::vector<std::pair<IUgc::eProcessState, uint64_t>>& rows) {
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std::map<std::string, uint64_t> states{ {"pending", 0}, {"done", 0}, {"failed", 0} };
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for (const auto& [state, count] : rows) {
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states[state == IUgc::eProcessState::PENDING ? "pending" : state == IUgc::eProcessState::DONE ? "done" : "failed"] += count;
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}
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std::map<std::string, uint64_t> states;
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for (const auto state : magic_enum::enum_values<IUgc::eProcessState>()) states[IUgc::ProcessStateName(state)] = 0;
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for (const auto& [state, count] : rows) states[IUgc::ProcessStateName(state)] += count;
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for (const auto& [state, count] : states) w.Add("darkflame_ugc_items", "", "gauge", { {"kind", kind}, {"state", state} }, static_cast<double>(count));
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};
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add("model", db->GetUgcProcessCounts());
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@@ -65,9 +65,10 @@ namespace {
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// The UGC server's queue in the database (its work list), from the model and modular build tables
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nlohmann::json UgcCounts() {
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const auto counts = [](const std::vector<std::pair<IUgc::eProcessState, uint64_t>>& rows) {
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nlohmann::json out = { {"pending", 0}, {"done", 0}, {"failed", 0} };
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nlohmann::json out = nlohmann::json::object();
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for (const auto state : magic_enum::enum_values<IUgc::eProcessState>()) out[IUgc::ProcessStateName(state)] = 0;
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for (const auto& [state, count] : rows) {
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out[state == IUgc::eProcessState::PENDING ? "pending" : state == IUgc::eProcessState::DONE ? "done" : "failed"] = count;
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out[IUgc::ProcessStateName(state)] = count;
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}
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return out;
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};
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@@ -28,21 +28,10 @@ using namespace RouteUtils;
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namespace {
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constexpr uint32_t PAGE_SIZE = 50;
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const char* StateName(IUgc::eProcessState state) {
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switch (state) {
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case IUgc::eProcessState::PENDING: return "pending";
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case IUgc::eProcessState::DONE: return "done";
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case IUgc::eProcessState::FAILED: return "failed";
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}
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return "unknown";
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}
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std::string StateName(IUgc::eProcessState state) { return IUgc::ProcessStateName(state); }
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std::optional<IUgc::eProcessState> ParseState(const std::string& text) { return IUgc::ParseProcessState(text); }
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std::optional<IUgc::eProcessState> ParseState(const std::string& text) {
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if (text == "pending") return IUgc::eProcessState::PENDING;
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if (text == "done") return IUgc::eProcessState::DONE;
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if (text == "failed") return IUgc::eProcessState::FAILED;
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return std::nullopt;
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}
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/**
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* The dashboard's own way to the UGC server (ugc_internal_url, normally the same machine): its status and the files
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@@ -235,7 +224,8 @@ namespace {
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}
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nlohmann::json Counts(const std::vector<std::pair<IUgc::eProcessState, uint64_t>>& counts) {
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nlohmann::json out = { { "pending", 0 }, { "done", 0 }, { "failed", 0 } };
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nlohmann::json out = nlohmann::json::object();
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for (const auto state : magic_enum::enum_values<IUgc::eProcessState>()) out[IUgc::ProcessStateName(state)] = 0;
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for (const auto& [state, count] : counts) out[StateName(state)] = count;
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return out;
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}
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@@ -9,7 +9,7 @@
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var kind = 'model', state = '', search = '', page = 0, view = 'gallery', canManage = false, publicUrl = '';
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var nifViewer = null, lxfmlViewer = null, current = null;
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var STATES = { pending: ['Waiting', 'secondary'], done: ['Made', 'success'], failed: ['Failed', 'danger'] };
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var STATES = { pending: ['Waiting', 'secondary'], done: ['Made', 'success'], failed: ['Failed', 'danger'], empty: ['Empty', 'light'] };
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var PAGE_SIZE = { gallery: 48, list: 50 };
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try { view = localStorage.getItem('ugcView') === 'list' ? 'list' : 'gallery'; } catch (e) { /* storage blocked */ }
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@@ -25,7 +25,7 @@
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function countCard(title, c) {
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return '<div class="col-md-6"><div class="card"><div class="card-body py-2"><div class="small text-body-secondary">' + esc(title) + '</div>' +
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fmt.badge(c.done + ' made', 'success') + ' ' + fmt.badge(c.pending + ' waiting', 'secondary') + ' ' + fmt.badge(c.failed + ' failed', c.failed ? 'danger' : 'secondary') +
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'</div></div></div>';
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(c.empty ? ' ' + fmt.badge(c.empty + ' empty', 'light') : '') + '</div></div></div>';
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}
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function owner(i) {
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@@ -41,7 +41,7 @@
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<button type="button" class="btn btn-outline-primary" data-kind="modular">Cars and rockets</button>
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</div>
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<select class="form-select form-select-sm w-auto" id="stateFilter" aria-label="State">
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<option value="">Every state</option><option value="pending">Waiting</option><option value="done">Made</option><option value="failed">Failed</option>
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<option value="">Every state</option><option value="pending">Waiting</option><option value="done">Made</option><option value="failed">Failed</option><option value="empty">Empty (no bricks)</option>
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</select>
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<input type="search" class="form-control form-control-sm w-auto" id="search" placeholder="ID or owner" aria-label="Search by ID or owner">
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<div class="btn-group btn-group-sm" role="group" id="viewButtons">
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