mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-22 04:32:49 +00:00
feat(world3d): scene switch and world marker rules for following across worlds
followedMove (live feed), worldAt/captureSwitch (capture playback), worldMarkers and markersHtml, with node tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
/**
|
||||
* The 3D world view's bookkeeping, without three.js so it can be tested with node: smoothing live positions (worlds
|
||||
* report about once a second), finding where a player was at a moment of a replay, and the heat map timelapse frames.
|
||||
* report about once a second), finding where a player was at a moment of a replay, the heat map timelapse frames, and
|
||||
* following a player from one world to the next (live and in capture playback) with the timeline's world markers.
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -183,3 +184,76 @@ export function isPlaceholderTerrain(minY, maxY, objectMiddleY, flat = 1, away =
|
||||
if (!(maxY - minY < flat) || objectMiddleY === null || objectMiddleY === undefined) return false;
|
||||
return Math.abs(objectMiddleY - (minY + maxY) / 2) > away;
|
||||
}
|
||||
|
||||
// ---- following a player across worlds ----
|
||||
|
||||
/**
|
||||
* Live view: where the followed player went, from one player_positions report (it lists every world's players).
|
||||
* Returns {zone, instance, clone} when they are reported only in a world the view isn't showing (another zone, or
|
||||
* another instance when one instance is picked; `instance` 0 is all of them), else null: while the old world still
|
||||
* reports them too, or before the new one does, the view stays. Character select (zone 0) has nothing to draw.
|
||||
*/
|
||||
export function followedMove(followId, players, zone, instance) {
|
||||
if (!followId) return null;
|
||||
let here = false, elsewhere = null;
|
||||
for (const p of players || []) {
|
||||
if (p.id !== followId) continue;
|
||||
if (p.zone === zone && (!instance || p.instance === instance)) here = true;
|
||||
else if (p.zone) elsewhere = p;
|
||||
}
|
||||
return !here && elsewhere ? { zone: elsewhere.zone, instance: elsewhere.instance, clone: elsewhere.clone } : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Capture playback: the world a character was on at time t, from a capture's world moves ([{character, t, zone,
|
||||
* instance, clone, ...}] in time order, the positions route's `worlds`). Character select (zone 0) in between keeps the
|
||||
* world before it; before their first world, null.
|
||||
*/
|
||||
export function worldAt(worlds, character, t) {
|
||||
let found = null;
|
||||
for (const w of worlds || []) {
|
||||
if (w.t > t) break;
|
||||
if (w.character === character && w.zone) found = w;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
/** Capture playback: the world to switch the 3D view to so it shows the followed character at time t, or null. */
|
||||
export function captureSwitch(worlds, character, t, zone) {
|
||||
if (!character) return null;
|
||||
const w = worldAt(worlds, character, t);
|
||||
return w && w.zone !== zone ? w : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Timeline markers for a capture's world changes: each time a character (every one, or only `character`) reaches a
|
||||
* world other than the one they were last in. Character select in between isn't a change; their first world is one
|
||||
* when the capture saw them before it (logging in from character select). Returns [{t, at (0 to 1 along
|
||||
* `duration` seconds), character, name, zone, zoneName, instance}].
|
||||
*/
|
||||
export function worldMarkers(worlds, duration, character = null) {
|
||||
const last = new Map(), out = [];
|
||||
for (const w of worlds || []) {
|
||||
if (character && w.character !== character) continue;
|
||||
const seen = last.has(w.character), before = last.get(w.character);
|
||||
if (!w.zone) { if (!seen) last.set(w.character, null); continue; }
|
||||
last.set(w.character, w);
|
||||
if (!seen || (before && before.zone === w.zone && before.instance === w.instance)) continue;
|
||||
out.push({ t: w.t, at: duration > 0 ? Math.max(0, Math.min(1, w.t / duration)) : 0, character: w.character, name: w.name,
|
||||
zone: w.zone, zoneName: w.zoneName, instance: w.instance });
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* The markers over a timeline's slider: one tick per world change, labelled with the zone's name (and the character's,
|
||||
* when `names`); clicking one seeks to it (data-t). `esc` escapes text for HTML.
|
||||
*/
|
||||
export function markersHtml(markers, esc, names = false) {
|
||||
return markers.map((m) => {
|
||||
const zone = m.zoneName || ('Zone ' + m.zone);
|
||||
const title = (m.name ? m.name + ' → ' : '') + zone + ' #' + m.instance;
|
||||
return '<button type="button" class="timeline-marker" style="left:' + (m.at * 100).toFixed(3) + '%" data-t="' + m.t + '" title="' + esc(title) + '">' +
|
||||
'<span>' + esc(names && m.name ? m.name + ': ' + zone : zone) + '</span></button>';
|
||||
}).join('');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user