Add additional component serialization tests for QuickBuildComponent, VendorComponent, and RenderComponent with comprehensive coverage

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2025-08-31 06:18:26 +00:00
parent de49b53366
commit 125c98570d
6 changed files with 491 additions and 0 deletions

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#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "VendorComponent.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
#include "eStateChangeType.h"
class VendorComponentTest : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> baseEntity;
VendorComponent* vendorComponent;
CBITSTREAM;
void SetUp() override {
SetUpDependencies();
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
vendorComponent = baseEntity->AddComponent<VendorComponent>();
}
void TearDown() override {
TearDownDependencies();
}
};
TEST_F(VendorComponentTest, VendorComponentSerializeInitialTest) {
vendorComponent->Serialize(bitStream, true);
// Should always write true for initial update
bool hasVendorUpdate;
bitStream.Read(hasVendorUpdate);
ASSERT_TRUE(hasVendorUpdate);
// Should write standard and multi cost flags
bool hasStandardCostItems, hasMultiCostItems;
bitStream.Read(hasStandardCostItems);
bitStream.Read(hasMultiCostItems);
// Default values should be false
ASSERT_FALSE(hasStandardCostItems);
ASSERT_FALSE(hasMultiCostItems);
}
TEST_F(VendorComponentTest, VendorComponentSerializeUpdateTest) {
// Test non-initial update without dirty flag
vendorComponent->Serialize(bitStream, false);
bool hasVendorUpdate;
bitStream.Read(hasVendorUpdate);
ASSERT_FALSE(hasVendorUpdate); // Not dirty, should be false
}
TEST_F(VendorComponentTest, VendorComponentDirtyFlagTest) {
// Set some values to make it dirty
vendorComponent->SetHasStandardCostItems(true);
vendorComponent->SetHasMultiCostItems(true);
vendorComponent->Serialize(bitStream, false);
bool hasVendorUpdate;
bitStream.Read(hasVendorUpdate);
ASSERT_TRUE(hasVendorUpdate); // Should be dirty and have update
bool hasStandardCostItems, hasMultiCostItems;
bitStream.Read(hasStandardCostItems);
bitStream.Read(hasMultiCostItems);
ASSERT_TRUE(hasStandardCostItems);
ASSERT_TRUE(hasMultiCostItems);
}
TEST_F(VendorComponentTest, VendorComponentSerializeConsistencyTest) {
// Test that multiple initial serializations are consistent
RakNet::BitStream firstSerialization;
RakNet::BitStream secondSerialization;
vendorComponent->Serialize(firstSerialization, true);
vendorComponent->Serialize(secondSerialization, true);
ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
}
TEST_F(VendorComponentTest, VendorComponentCostItemsTest) {
// Test setting cost items flags - these are private members
// We can only test the serialization behavior
vendorComponent->SetHasStandardCostItems(true);
vendorComponent->SetHasMultiCostItems(true);
// Test serialization with flags set
vendorComponent->Serialize(bitStream, true);
bool hasVendorUpdate;
bitStream.Read(hasVendorUpdate);
ASSERT_TRUE(hasVendorUpdate);
bool hasStandardCostItems, hasMultiCostItems;
bitStream.Read(hasStandardCostItems);
bitStream.Read(hasMultiCostItems);
ASSERT_TRUE(hasStandardCostItems);
ASSERT_TRUE(hasMultiCostItems);
}