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https://github.com/DarkflameUniverse/DarkflameServer.git
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initial dig functionality; need to clean up kruft
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74047bcc9c
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18
dCommon/dEnums/ePetStatus.h
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18
dCommon/dEnums/ePetStatus.h
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@ -0,0 +1,18 @@
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#ifndef __EPETSTATUS__H__
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#define __EPETSTATUS__H__
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#include <cstdint>
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enum ePetStatus : uint32_t {
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NONE,
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UNKNOWN1 = 0x1,
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UNKNOWN2 = 0x2,
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UNKNOWN3 = 0x4,
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UNKNOWN4 = 0x8,
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BEING_TAMED = 0x10,
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IS_NOT_WAITING = 0x20, // Right name? - used to be decimal 20
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PLAY_SPAWN_ANIM = 0x80,
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TAMEABLE = 0x4000000
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};
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#endif //!__EPETSTATUS__H__
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@ -19,6 +19,7 @@
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#include "ePetTamingNotifyType.h"
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#include "eUseItemResponse.h"
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#include "ePlayerFlag.h"
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#include "ePetStatus.h"
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#include "Game.h"
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#include "dConfig.h"
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@ -80,13 +81,16 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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m_Timer = 0;
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m_TimerAway = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Status = 67108866; // Tamable
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m_Status = ePetStatus::TAMEABLE; // Tameable
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m_Ability = PetAbilityType::Invalid;
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m_StartPosition = NiPoint3::ZERO;
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m_MovementAI = nullptr;
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m_TresureTime = 0;
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m_Preconditions = nullptr;
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m_ReadyToDig = false;
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m_InInteract = false;
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
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if (!checkPreconditions.empty()) {
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@ -150,6 +154,15 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
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}
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void PetComponent::OnUse(Entity* originator) {
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LOG("PET USE!");
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if(m_ReadyToDig) {
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LOG("Dig initiated!");
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m_TresureTime = 2.0f;
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//m_ReadyToDig = false;
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SetAbility(PetAbilityType::DigAtPosition);
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}
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if (m_Owner != LWOOBJID_EMPTY) {
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return;
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}
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@ -369,29 +382,8 @@ void PetComponent::Update(float deltaTime) {
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return;
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}
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if (m_TresureTime > 0) {
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auto* tresure = Game::entityManager->GetEntity(m_Interaction);
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if (tresure == nullptr) {
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m_TresureTime = 0;
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return;
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}
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m_TresureTime -= deltaTime;
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m_MovementAI->Stop();
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if (m_TresureTime <= 0) {
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m_Parent->SetOwnerOverride(m_Owner);
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tresure->Smash(m_Parent->GetObjectID());
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m_Interaction = LWOOBJID_EMPTY;
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m_TresureTime = 0;
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}
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if (m_TresureTime > 0.0f) {
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InteractDig(deltaTime);
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return;
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}
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@ -440,10 +432,9 @@ void PetComponent::Update(float deltaTime) {
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}
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}
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// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
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const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
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Entity* closestTresure = PetDigServer::GetClosestTresure(position);
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@ -461,11 +452,14 @@ void PetComponent::Update(float deltaTime) {
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true);
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m_TresureTime = 2;
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SetIsReadyToDig(true);
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} else if (distance < 10 * 10) {
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haltDistance = 1;
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destination = tresurePosition;
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SetIsReadyToDig(false);
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}
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}
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@ -480,6 +474,49 @@ skipTresure:
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m_Timer = 1;
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}
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void PetComponent::SetIsReadyToDig(bool isReady) {
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if (isReady) {
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LOG("Dig state reached!");
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//m_Interaction = closestTresure->GetObjectID();
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SetAbility(PetAbilityType::JumpOnObject);
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SetStatus(ePetStatus::IS_NOT_WAITING); // Treasure dig status
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m_ReadyToDig = true;
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}
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else {
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LOG("Dig state ended!");
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//m_Interaction = LWOOBJID_EMPTY;
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SetAbility(PetAbilityType::Invalid);
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SetStatus(0); // TODO: Check status
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m_ReadyToDig = false;
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}
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}
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void PetComponent::InteractDig(float deltaTime) { //Should I rename to InteractDig?
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LOG("Pet digging!");
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auto* tresure = Game::entityManager->GetEntity(m_Interaction);
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if (tresure == nullptr) {
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m_TresureTime = 0.0f;
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return;
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}
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m_TresureTime -= deltaTime;
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m_MovementAI->Stop();
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if (m_TresureTime <= 0.0f) {
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m_Parent->SetOwnerOverride(m_Owner);
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tresure->Smash(m_Parent->GetObjectID());
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LOG("Pet dig completed!");
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m_Interaction = LWOOBJID_EMPTY;
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m_TresureTime = 0.0f;
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SetIsReadyToDig(false);
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}
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}
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void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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@ -736,7 +773,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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currentActivities.erase(m_Tamer);
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SetStatus(67108866);
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SetStatus(ePetStatus::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@ -787,7 +824,7 @@ void PetComponent::ClientFailTamingMinigame() {
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currentActivities.erase(m_Tamer);
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SetStatus(67108866);
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SetStatus(ePetStatus::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@ -29,6 +29,12 @@ public:
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Update(float deltaTime) override;
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/**
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* Handles the pet dig interaction
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* @param deltaTime time elapsed
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*/
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void InteractDig(float deltaTime);
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/**
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* Handles an OnUse event from another entity, initializing the pet taming minigame if this pet is untamed.
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* @param originator the entity that triggered the event
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@ -172,6 +178,23 @@ public:
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*/
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void SetPreconditions(std::string& conditions);
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/**
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* Sets if the pet is ready to dig
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* @param isReady whether the pet is ready to dig (true) or not (false)
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*/
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void SetIsReadyToDig(bool isReady);
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/**
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* @return is pet ready to dig
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*/
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bool GetIsReadyToDig() { return m_ReadyToDig; };
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/**
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* Sets pet's treasure timer
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* @param digTime float representing the treasure dig time in seconds
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*/
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void SetTreasureTime(float digTime) { m_TresureTime = digTime; };
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/**
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* Returns the entity that this component belongs to
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* @return the entity that this component belongs to
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@ -341,6 +364,16 @@ private:
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*/
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float m_TresureTime;
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/**
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* Boolean that sets if a pet is ready to dig and display the interact prompt
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*/
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bool m_ReadyToDig;
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/**
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* Boolean that sets if a pet is in an interaction
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*/
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float m_InInteract;
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/**
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* The position that this pet was spawned at
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*/
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@ -46,6 +46,7 @@
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#include "dServer.h"
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#include "MissionComponent.h"
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#include "Mail.h"
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#include "PetComponent.h"
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#include "dpWorld.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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@ -696,6 +697,32 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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entity->GetCharacter()->SetPlayerFlag(flagId, false);
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}
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if (chatCommand == "setpetstatus" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Too few arguments!");
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return;
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}
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uint32_t petStatus;
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if (!GeneralUtils::TryParse(args[0], petStatus)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid pet status!");
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return;
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}
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// Determine if player has a pet summoned
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auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
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if (!petComponent) {
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ChatPackets::SendSystemMessage(sysAddr, u"No active pet found!");
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return;
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}
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petComponent->SetStatus(petStatus);
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//Game::entityManager->SerializeEntity(petComponent->GetParentEntity());
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std::u16string msg = u"Set pet status to " + (GeneralUtils::to_u16string(petStatus));
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ChatPackets::SendSystemMessage(sysAddr, msg);
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}
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if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) return;
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@ -101,6 +101,17 @@ void PetDigServer::OnDie(Entity* self, Entity* killer) {
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}
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}
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void PetDigServer::OnUse(Entity* self, Entity* user) {
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LOG("Treasure used!");
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auto* petComponent = PetComponent::GetActivePet(user->GetObjectID());
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if (!petComponent) return;
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if(petComponent->GetIsReadyToDig()) {
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petComponent->SetTreasureTime(2.0f);
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}
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}
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void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet) {
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auto playerID = self->GetVar<LWOOBJID>(u"builder");
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if (playerID == LWOOBJID_EMPTY || playerID != owner->GetObjectID())
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@ -17,6 +17,13 @@ public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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/**
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* Invoked when a player interacts with treasure.
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* @param self the entity the script belongs to
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* @param user the entity that used the treasure
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*/
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void OnUse(Entity* self, Entity* user) override;
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static Entity* GetClosestTresure(NiPoint3 position);
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private:
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