initial dig functionality; need to clean up kruft

This commit is contained in:
jadebenn 2023-11-18 18:43:47 -06:00
parent 74047bcc9c
commit 119968a90c
6 changed files with 162 additions and 29 deletions

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@ -0,0 +1,18 @@
#ifndef __EPETSTATUS__H__
#define __EPETSTATUS__H__
#include <cstdint>
enum ePetStatus : uint32_t {
NONE,
UNKNOWN1 = 0x1,
UNKNOWN2 = 0x2,
UNKNOWN3 = 0x4,
UNKNOWN4 = 0x8,
BEING_TAMED = 0x10,
IS_NOT_WAITING = 0x20, // Right name? - used to be decimal 20
PLAY_SPAWN_ANIM = 0x80,
TAMEABLE = 0x4000000
};
#endif //!__EPETSTATUS__H__

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@ -19,6 +19,7 @@
#include "ePetTamingNotifyType.h" #include "ePetTamingNotifyType.h"
#include "eUseItemResponse.h" #include "eUseItemResponse.h"
#include "ePlayerFlag.h" #include "ePlayerFlag.h"
#include "ePetStatus.h"
#include "Game.h" #include "Game.h"
#include "dConfig.h" #include "dConfig.h"
@ -80,13 +81,16 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
m_Timer = 0; m_Timer = 0;
m_TimerAway = 0; m_TimerAway = 0;
m_DatabaseId = LWOOBJID_EMPTY; m_DatabaseId = LWOOBJID_EMPTY;
m_Status = 67108866; // Tamable m_Status = ePetStatus::TAMEABLE; // Tameable
m_Ability = PetAbilityType::Invalid; m_Ability = PetAbilityType::Invalid;
m_StartPosition = NiPoint3::ZERO; m_StartPosition = NiPoint3::ZERO;
m_MovementAI = nullptr; m_MovementAI = nullptr;
m_TresureTime = 0; m_TresureTime = 0;
m_Preconditions = nullptr; m_Preconditions = nullptr;
m_ReadyToDig = false;
m_InInteract = false;
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition")); std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
if (!checkPreconditions.empty()) { if (!checkPreconditions.empty()) {
@ -150,6 +154,15 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
} }
void PetComponent::OnUse(Entity* originator) { void PetComponent::OnUse(Entity* originator) {
LOG("PET USE!");
if(m_ReadyToDig) {
LOG("Dig initiated!");
m_TresureTime = 2.0f;
//m_ReadyToDig = false;
SetAbility(PetAbilityType::DigAtPosition);
}
if (m_Owner != LWOOBJID_EMPTY) { if (m_Owner != LWOOBJID_EMPTY) {
return; return;
} }
@ -369,29 +382,8 @@ void PetComponent::Update(float deltaTime) {
return; return;
} }
if (m_TresureTime > 0) { if (m_TresureTime > 0.0f) {
auto* tresure = Game::entityManager->GetEntity(m_Interaction); InteractDig(deltaTime);
if (tresure == nullptr) {
m_TresureTime = 0;
return;
}
m_TresureTime -= deltaTime;
m_MovementAI->Stop();
if (m_TresureTime <= 0) {
m_Parent->SetOwnerOverride(m_Owner);
tresure->Smash(m_Parent->GetObjectID());
m_Interaction = LWOOBJID_EMPTY;
m_TresureTime = 0;
}
return; return;
} }
@ -440,10 +432,9 @@ void PetComponent::Update(float deltaTime) {
} }
} }
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
auto* missionComponent = owner->GetComponent<MissionComponent>(); auto* missionComponent = owner->GetComponent<MissionComponent>();
if (!missionComponent) return; if (!missionComponent) return;
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE; const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
Entity* closestTresure = PetDigServer::GetClosestTresure(position); Entity* closestTresure = PetDigServer::GetClosestTresure(position);
@ -461,11 +452,14 @@ void PetComponent::Update(float deltaTime) {
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true); Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true);
m_TresureTime = 2; SetIsReadyToDig(true);
} else if (distance < 10 * 10) { } else if (distance < 10 * 10) {
haltDistance = 1; haltDistance = 1;
destination = tresurePosition; destination = tresurePosition;
SetIsReadyToDig(false);
} }
} }
@ -480,6 +474,49 @@ skipTresure:
m_Timer = 1; m_Timer = 1;
} }
void PetComponent::SetIsReadyToDig(bool isReady) {
if (isReady) {
LOG("Dig state reached!");
//m_Interaction = closestTresure->GetObjectID();
SetAbility(PetAbilityType::JumpOnObject);
SetStatus(ePetStatus::IS_NOT_WAITING); // Treasure dig status
m_ReadyToDig = true;
}
else {
LOG("Dig state ended!");
//m_Interaction = LWOOBJID_EMPTY;
SetAbility(PetAbilityType::Invalid);
SetStatus(0); // TODO: Check status
m_ReadyToDig = false;
}
}
void PetComponent::InteractDig(float deltaTime) { //Should I rename to InteractDig?
LOG("Pet digging!");
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
if (tresure == nullptr) {
m_TresureTime = 0.0f;
return;
}
m_TresureTime -= deltaTime;
m_MovementAI->Stop();
if (m_TresureTime <= 0.0f) {
m_Parent->SetOwnerOverride(m_Owner);
tresure->Smash(m_Parent->GetObjectID());
LOG("Pet dig completed!");
m_Interaction = LWOOBJID_EMPTY;
m_TresureTime = 0.0f;
SetIsReadyToDig(false);
}
}
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) { void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
if (m_Tamer == LWOOBJID_EMPTY) return; if (m_Tamer == LWOOBJID_EMPTY) return;
@ -736,7 +773,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
currentActivities.erase(m_Tamer); currentActivities.erase(m_Tamer);
SetStatus(67108866); SetStatus(ePetStatus::TAMEABLE);
m_Tamer = LWOOBJID_EMPTY; m_Tamer = LWOOBJID_EMPTY;
m_Timer = 0; m_Timer = 0;
@ -787,7 +824,7 @@ void PetComponent::ClientFailTamingMinigame() {
currentActivities.erase(m_Tamer); currentActivities.erase(m_Tamer);
SetStatus(67108866); SetStatus(ePetStatus::TAMEABLE);
m_Tamer = LWOOBJID_EMPTY; m_Tamer = LWOOBJID_EMPTY;
m_Timer = 0; m_Timer = 0;

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@ -29,6 +29,12 @@ public:
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override; void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
void Update(float deltaTime) override; void Update(float deltaTime) override;
/**
* Handles the pet dig interaction
* @param deltaTime time elapsed
*/
void InteractDig(float deltaTime);
/** /**
* Handles an OnUse event from another entity, initializing the pet taming minigame if this pet is untamed. * Handles an OnUse event from another entity, initializing the pet taming minigame if this pet is untamed.
* @param originator the entity that triggered the event * @param originator the entity that triggered the event
@ -172,6 +178,23 @@ public:
*/ */
void SetPreconditions(std::string& conditions); void SetPreconditions(std::string& conditions);
/**
* Sets if the pet is ready to dig
* @param isReady whether the pet is ready to dig (true) or not (false)
*/
void SetIsReadyToDig(bool isReady);
/**
* @return is pet ready to dig
*/
bool GetIsReadyToDig() { return m_ReadyToDig; };
/**
* Sets pet's treasure timer
* @param digTime float representing the treasure dig time in seconds
*/
void SetTreasureTime(float digTime) { m_TresureTime = digTime; };
/** /**
* Returns the entity that this component belongs to * Returns the entity that this component belongs to
* @return the entity that this component belongs to * @return the entity that this component belongs to
@ -341,6 +364,16 @@ private:
*/ */
float m_TresureTime; float m_TresureTime;
/**
* Boolean that sets if a pet is ready to dig and display the interact prompt
*/
bool m_ReadyToDig;
/**
* Boolean that sets if a pet is in an interaction
*/
float m_InInteract;
/** /**
* The position that this pet was spawned at * The position that this pet was spawned at
*/ */

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@ -46,6 +46,7 @@
#include "dServer.h" #include "dServer.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "Mail.h" #include "Mail.h"
#include "PetComponent.h"
#include "dpWorld.h" #include "dpWorld.h"
#include "Item.h" #include "Item.h"
#include "PropertyManagementComponent.h" #include "PropertyManagementComponent.h"
@ -696,6 +697,32 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->SetPlayerFlag(flagId, false); entity->GetCharacter()->SetPlayerFlag(flagId, false);
} }
if (chatCommand == "setpetstatus" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Too few arguments!");
return;
}
uint32_t petStatus;
if (!GeneralUtils::TryParse(args[0], petStatus)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid pet status!");
return;
}
// Determine if player has a pet summoned
auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
if (!petComponent) {
ChatPackets::SendSystemMessage(sysAddr, u"No active pet found!");
return;
}
petComponent->SetStatus(petStatus);
//Game::entityManager->SerializeEntity(petComponent->GetParentEntity());
std::u16string msg = u"Set pet status to " + (GeneralUtils::to_u16string(petStatus));
ChatPackets::SendSystemMessage(sysAddr, msg);
}
if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) { if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return; if (args.size() == 0) return;

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@ -101,6 +101,17 @@ void PetDigServer::OnDie(Entity* self, Entity* killer) {
} }
} }
void PetDigServer::OnUse(Entity* self, Entity* user) {
LOG("Treasure used!");
auto* petComponent = PetComponent::GetActivePet(user->GetObjectID());
if (!petComponent) return;
if(petComponent->GetIsReadyToDig()) {
petComponent->SetTreasureTime(2.0f);
}
}
void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet) { void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet) {
auto playerID = self->GetVar<LWOOBJID>(u"builder"); auto playerID = self->GetVar<LWOOBJID>(u"builder");
if (playerID == LWOOBJID_EMPTY || playerID != owner->GetObjectID()) if (playerID == LWOOBJID_EMPTY || playerID != owner->GetObjectID())

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@ -17,6 +17,13 @@ public:
void OnStartup(Entity* self) override; void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override; void OnDie(Entity* self, Entity* killer) override;
/**
* Invoked when a player interacts with treasure.
* @param self the entity the script belongs to
* @param user the entity that used the treasure
*/
void OnUse(Entity* self, Entity* user) override;
static Entity* GetClosestTresure(NiPoint3 position); static Entity* GetClosestTresure(NiPoint3 position);
private: private: