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fix: laggy property models (and probably more) (#1646)
* fix laggy property models (and probably more) global fix correcting the initial physics motion state from 0 to 5 (confirm in client). packet captures from a few worlds (didnt scan more than 5 files) show that the value for simple physics was either 5, or 4 for property models, or 1 for property models with behaviors. properties with pre-built models no longer lag and values of physics types should be correct across the board * will test this briefly
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@@ -61,6 +61,7 @@ void SGCannon::OnStartup(Entity* self) {
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if (simplePhysicsComponent != nullptr) {
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simplePhysicsComponent->SetPhysicsMotionState(5);
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}
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Game::entityManager->SerializeEntity(self);
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}
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void SGCannon::OnPlayerLoaded(Entity* self, Entity* player) {
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