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feat: enemy npc pathing
they live 🎉 tested that enemies path all around the world should they have a path configured. tested that the admiral in gf (at the first camp) paths now. fixes #1546
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@@ -236,6 +236,8 @@ public:
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bool MsgGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
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void SetStartingPosition(const NiPoint3& pos) { m_StartPosition = pos; }
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private:
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/**
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* Returns the current target or the target that currently is the largest threat to this entity
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