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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Merge pull request #276 from cuzitsjonny/main
ChatServer respawn after crash
This commit is contained in:
commit
1006bd17e3
@ -47,9 +47,12 @@ namespace Game {
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bool shutdownSequenceStarted = false;
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bool shutdownSequenceStarted = false;
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void ShutdownSequence();
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void ShutdownSequence();
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dLogger* SetupLogger();
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dLogger* SetupLogger();
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void StartAuthServer();
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void StartChatServer();
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void HandlePacket(Packet* packet);
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void HandlePacket(Packet* packet);
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std::map<uint32_t, std::string> activeSessions;
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std::map<uint32_t, std::string> activeSessions;
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bool shouldShutdown = false;
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bool shouldShutdown = false;
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SystemAddress chatServerMasterPeerSysAddr;
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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Diagnostics::SetProcessName("Master");
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Diagnostics::SetProcessName("Master");
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@ -182,35 +185,12 @@ int main(int argc, char** argv) {
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//Depending on the config, start up servers:
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//Depending on the config, start up servers:
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if (config.GetValue("prestart_servers") != "" && config.GetValue("prestart_servers") == "1") {
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if (config.GetValue("prestart_servers") != "" && config.GetValue("prestart_servers") == "1") {
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#ifdef __APPLE__
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StartChatServer();
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//macOS doesn't need sudo to run on ports < 1024
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system("./ChatServer&");
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#elif _WIN32
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system("start ./ChatServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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system("sudo ./ChatServer&");
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}
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else {
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system("./ChatServer&");
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}
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#endif
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Game::im->GetInstance(0, false, 0)->SetIsReady(true);
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Game::im->GetInstance(0, false, 0)->SetIsReady(true);
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Game::im->GetInstance(1000, false, 0)->SetIsReady(true);
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Game::im->GetInstance(1000, false, 0)->SetIsReady(true);
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#ifdef __APPLE__
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StartAuthServer();
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system("./AuthServer&");
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#elif _WIN32
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system("start ./AuthServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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system("sudo ./AuthServer&");
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}
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else {
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system("./AuthServer&");
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}
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#endif
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}
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}
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auto t = std::chrono::high_resolution_clock::now();
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auto t = std::chrono::high_resolution_clock::now();
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@ -341,6 +321,10 @@ void HandlePacket(Packet* packet) {
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if (instance) {
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if (instance) {
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Game::im->RemoveInstance(instance); //Delete the old
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Game::im->RemoveInstance(instance); //Delete the old
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}
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
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StartChatServer();
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}
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}
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}
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if (packet->data[0] == ID_CONNECTION_LOST) {
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if (packet->data[0] == ID_CONNECTION_LOST) {
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@ -353,6 +337,10 @@ void HandlePacket(Packet* packet) {
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Game::im->RemoveInstance(instance); //Delete the old
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Game::im->RemoveInstance(instance); //Delete the old
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//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
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//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
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}
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
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StartChatServer();
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}
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}
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}
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if (packet->data[1] == MASTER) {
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if (packet->data[1] == MASTER) {
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@ -441,6 +429,14 @@ void HandlePacket(Packet* packet) {
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}
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}
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}
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}
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if (theirServerType == ServerType::Chat) {
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SystemAddress copy;
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copy.binaryAddress = packet->systemAddress.binaryAddress;
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copy.port = packet->systemAddress.port;
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chatServerMasterPeerSysAddr = copy;
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}
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Game::logger->Log("MasterServer", "Received server info, instance: %i port: %i\n", theirInstanceID, theirPort);
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Game::logger->Log("MasterServer", "Received server info, instance: %i port: %i\n", theirInstanceID, theirPort);
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break;
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break;
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@ -660,6 +656,37 @@ void HandlePacket(Packet* packet) {
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}
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}
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}
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}
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void StartChatServer() {
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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system("./ChatServer&");
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#elif _WIN32
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system("start ./ChatServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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system("sudo ./ChatServer&");
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}
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else {
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system("./ChatServer&");
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}
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#endif
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}
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void StartAuthServer() {
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#ifdef __APPLE__
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system("./AuthServer&");
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#elif _WIN32
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system("start ./AuthServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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system("sudo ./AuthServer&");
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}
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else {
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system("./AuthServer&");
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}
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#endif
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}
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void ShutdownSequence() {
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void ShutdownSequence() {
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if (shutdownSequenceStarted) {
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if (shutdownSequenceStarted) {
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return;
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return;
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@ -73,6 +73,7 @@ namespace Game {
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}
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}
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bool chatDisabled = false;
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bool chatDisabled = false;
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bool chatConnected = false;
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bool worldShutdownSequenceStarted = false;
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bool worldShutdownSequenceStarted = false;
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bool worldShutdownSequenceComplete = false;
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bool worldShutdownSequenceComplete = false;
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void WorldShutdownSequence();
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void WorldShutdownSequence();
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@ -212,6 +213,7 @@ int main(int argc, char** argv) {
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Packet* packet = nullptr;
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Packet* packet = nullptr;
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int framesSinceLastFlush = 0;
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int framesSinceLastFlush = 0;
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int framesSinceMasterDisconnect = 0;
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int framesSinceMasterDisconnect = 0;
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int framesSinceChatDisconnect = 0;
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int framesSinceLastUsersSave = 0;
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int framesSinceLastUsersSave = 0;
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int framesSinceLastSQLPing = 0;
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int framesSinceLastSQLPing = 0;
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int framesSinceLastUser = 0;
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int framesSinceLastUser = 0;
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@ -319,6 +321,19 @@ int main(int argc, char** argv) {
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}
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}
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else framesSinceMasterDisconnect = 0;
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else framesSinceMasterDisconnect = 0;
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// Check if we're still connected to chat:
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if (!chatConnected) {
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framesSinceChatDisconnect++;
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// Attempt to reconnect every 30 seconds.
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if (framesSinceChatDisconnect >= 2000) {
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framesSinceChatDisconnect = 0;
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Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
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}
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}
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else framesSinceChatDisconnect = 0;
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//In world we'd update our other systems here.
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//In world we'd update our other systems here.
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if (zoneID != 0 && deltaTime > 0.0f) {
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if (zoneID != 0 && deltaTime > 0.0f) {
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@ -559,11 +574,15 @@ dLogger * SetupLogger(int zoneID, int instanceID) {
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void HandlePacketChat(Packet* packet) {
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void HandlePacketChat(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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Game::logger->Log("WorldServer", "Lost our connection to chat.\n");
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Game::logger->Log("WorldServer", "Lost our connection to chat.\n");
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chatConnected = false;
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}
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}
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if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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Game::logger->Log("WorldServer", "Established connection to chat\n");
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Game::logger->Log("WorldServer", "Established connection to chat\n");
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Game::chatSysAddr = packet->systemAddress;
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Game::chatSysAddr = packet->systemAddress;
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chatConnected = true;
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}
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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