Merge pull request #276 from cuzitsjonny/main

ChatServer respawn after crash
This commit is contained in:
Gie "Max" Vanommeslaeghe
2021-12-21 20:09:16 +01:00
committed by GitHub
2 changed files with 71 additions and 25 deletions

View File

@@ -73,6 +73,7 @@ namespace Game {
}
bool chatDisabled = false;
bool chatConnected = false;
bool worldShutdownSequenceStarted = false;
bool worldShutdownSequenceComplete = false;
void WorldShutdownSequence();
@@ -212,6 +213,7 @@ int main(int argc, char** argv) {
Packet* packet = nullptr;
int framesSinceLastFlush = 0;
int framesSinceMasterDisconnect = 0;
int framesSinceChatDisconnect = 0;
int framesSinceLastUsersSave = 0;
int framesSinceLastSQLPing = 0;
int framesSinceLastUser = 0;
@@ -319,6 +321,19 @@ int main(int argc, char** argv) {
}
else framesSinceMasterDisconnect = 0;
// Check if we're still connected to chat:
if (!chatConnected) {
framesSinceChatDisconnect++;
// Attempt to reconnect every 30 seconds.
if (framesSinceChatDisconnect >= 2000) {
framesSinceChatDisconnect = 0;
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
}
}
else framesSinceChatDisconnect = 0;
//In world we'd update our other systems here.
if (zoneID != 0 && deltaTime > 0.0f) {
@@ -559,11 +574,15 @@ dLogger * SetupLogger(int zoneID, int instanceID) {
void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
Game::logger->Log("WorldServer", "Lost our connection to chat.\n");
chatConnected = false;
}
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
Game::logger->Log("WorldServer", "Established connection to chat\n");
Game::chatSysAddr = packet->systemAddress;
chatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {