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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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11
dScripts/02_server/Map/General/EnemyClearThreat.h
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11
dScripts/02_server/Map/General/EnemyClearThreat.h
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#ifndef ENEMYCLEARTHREAT_H
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#define ENEMYCLEARTHREAT_H
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#include "CppScripts.h"
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class EnemyClearThreat : public CppScripts::Script {
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public:
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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};
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#endif //!ENEMYCLEARTHREAT_H
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