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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -13,7 +13,7 @@
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#include "Entity.h"
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SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
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SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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