fix: implement enemy clear threat script (#1678)

* brother

* use some better logic
This commit is contained in:
David Markowitz
2024-12-15 21:44:57 -08:00
committed by GitHub
parent 53242ad5d5
commit 0f8c5b436d
20 changed files with 197 additions and 64 deletions

View File

@@ -13,7 +13,7 @@
#include "Entity.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();