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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
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RigidbodyPhantomPhysicsComponent(Entity* parent);
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RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
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void Update(const float deltaTime) override;
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