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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -1,7 +1,7 @@
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#include "HavokVehiclePhysicsComponent.h"
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#include "EntityManager.h"
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HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
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HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
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m_Velocity = NiPoint3Constant::ZERO;
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m_AngularVelocity = NiPoint3Constant::ZERO;
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m_IsOnGround = true;
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