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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -23,7 +23,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
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ControllablePhysicsComponent(Entity* entity);
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ControllablePhysicsComponent(Entity* entity, int32_t componentId);
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~ControllablePhysicsComponent() override;
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void Update(float deltaTime) override;
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