fix: implement enemy clear threat script (#1678)

* brother

* use some better logic
This commit is contained in:
David Markowitz
2024-12-15 21:44:57 -08:00
committed by GitHub
parent 53242ad5d5
commit 0f8c5b436d
20 changed files with 197 additions and 64 deletions

View File

@@ -15,7 +15,7 @@
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : PhysicsComponent(entity) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
m_Velocity = {};
m_AngularVelocity = {};
m_InJetpackMode = false;