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fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -107,6 +107,11 @@ public:
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const SystemAddress& GetSystemAddress() const;
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// Returns the collision group for this entity.
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// Because the collision group is stored on a base component, this will look for a physics component
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// then return the collision group from that.
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int32_t GetCollisionGroup() const;
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/**
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* Setters
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*/
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