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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
fix: implement enemy clear threat script (#1678)
* brother * use some better logic
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@@ -97,6 +97,8 @@
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include <ranges>
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Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
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@@ -286,8 +288,9 @@ void Entity::Initialize() {
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AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
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const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
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if (controllablePhysicsComponentID > 0) {
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
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if (m_Character) {
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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@@ -330,16 +333,19 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
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if (rigidBodyPhantomPhysicsComponentID > 0) {
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AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
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}
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if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
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AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
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const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
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if (markedAsPhantom || phantomPhysicsComponentID > 0) {
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AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
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const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
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if (havokVehiclePhysicsComponentID > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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@@ -2161,7 +2167,19 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnPos(position);
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}
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void Entity::SetRespawnRot(const NiQuaternion& rotation) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnRot(rotation);
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}
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int32_t Entity::GetCollisionGroup() const {
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for (const auto* component : m_Components | std::views::values) {
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auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
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if (compToCheck) {
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return compToCheck->GetCollisionGroup();
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}
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}
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return 0;
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}
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