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Update ControllablePhysicsComponent.cpp
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@ -65,9 +65,7 @@ ControllablePhysicsComponent::~ControllablePhysicsComponent() {
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}
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void ControllablePhysicsComponent::Update(float deltaTime) {
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if (m_Velocity == NiPoint3Constant::ZERO) return;
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SetPosition(m_Position + (m_Velocity * deltaTime));
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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@ -243,7 +241,6 @@ void ControllablePhysicsComponent::SetIsOnRail(bool val) {
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void ControllablePhysicsComponent::SetDirtyPosition(bool val) {
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m_DirtyPosition = val;
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}
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void ControllablePhysicsComponent::AddPickupRadiusScale(float value) {
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m_ActivePickupRadiusScales.push_back(value);
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if (value > m_PickupRadius) {
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