Start moving migration stuff!

This commit is contained in:
Jett 2023-10-11 22:39:58 +01:00
parent 44a5d83b1d
commit 0f4ebd7587
23 changed files with 225 additions and 230 deletions

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@ -1,20 +0,0 @@
#pragma once
#include <cstdint>
namespace BrickByBrickFix {
/**
* @brief Deletes all broken BrickByBrick models that have invalid XML
*
* @return The number of BrickByBrick models that were truncated
*/
uint32_t TruncateBrokenBrickByBrickXml();
/**
* @brief Updates all BrickByBrick models in the database to be
* in the sd0 format as opposed to a zlib compressed format.
*
* @return The number of BrickByBrick models that were updated
*/
uint32_t UpdateBrickByBrickModelsToSd0();
};

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@ -14,7 +14,6 @@ set(DCOMMON_SOURCES
"SHA512.cpp" "SHA512.cpp"
"Demangler.cpp" "Demangler.cpp"
"ZCompression.cpp" "ZCompression.cpp"
"BrickByBrickFix.cpp"
"BinaryPathFinder.cpp" "BinaryPathFinder.cpp"
"FdbToSqlite.cpp" "FdbToSqlite.cpp"
) )

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@ -1,7 +1,6 @@
set(DDATABASE_SOURCES "CDClientDatabase.cpp" set(DDATABASE_SOURCES "CDClientDatabase.cpp"
"CDClientManager.cpp" "CDClientManager.cpp"
"Database.cpp" "Database.cpp")
"MigrationRunner.cpp")
add_subdirectory(Tables) add_subdirectory(Tables)
@ -15,5 +14,11 @@ foreach (file ${DDATABASE_DATABASES_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}") set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
endforeach() endforeach()
add_subdirectory(Databases/Migrations)
foreach (file ${DDATABASE_DATABASES_MIGRATIONS_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/Migrations/${file}")
endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES}) add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp) target_link_libraries(dDatabase sqlite3 mariadbConnCpp)

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@ -0,0 +1 @@
set(DDATABASE_DATABASES_MIGRATIONS_SOURCES "MigrationManager.cpp" "MySQLMigration.cpp")

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@ -0,0 +1,90 @@
#include "MigrationManager.h"
#include <fstream>
#include <string>
#include "dLogger.h"
#include "GeneralUtils.h"
#include "CDClientDatabase.h"
#include "BinaryPathFinder.h"
Migration Migration::LoadMigration(const std::string& type, const std::string& dbType, const std::string& name) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / type / dbType / name);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = ;
migration.data = total;
}
return migration;
}
void MigrationManager::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = Migration::LoadMigration("cdserver", "", entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t)1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

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@ -0,0 +1,17 @@
#pragma once
class DatabaseBase;
struct Migration {
std::string data;
std::string name;
static Migration LoadMigration(const std::string& type, const std::string& dbType, const std::string& name);
};
class MigrationManager {
public:
void RunMigrations(DatabaseBase* db);
void RunSQLiteMigrations();
private:
};

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@ -1,35 +1,93 @@
#include "BrickByBrickFix.h" #include "MySQLMigration.h"
#include <memory> #include <istream>
#include <iostream>
#include <sstream>
#include "CDClientDatabase.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include "ZCompression.h"
#include "tinyxml2.h" #include "tinyxml2.h"
#include "Database.h" #include "../MySQL.h"
#include "Game.h"
#include "ZCompression.h"
#include "dLogger.h"
//! Forward declarations void MigrationRunner::RunMigrations(DatabaseBase* db) {
auto database = dynamic_cast<MySQLDatabase*>(db);
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(); auto* stmt = database->CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
void WriteSd0Magic(char* input, uint32_t chunkSize); stmt->execute();
bool CheckSd0Magic(sql::Blob* streamToCheck); delete stmt;
/** sql::SQLString finalSQL = "";
* @brief Truncates all models with broken data from the database. bool runSd0Migrations = false;
* for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/mysql").string())) {
* @return The number of models deleted auto migration = Migration::LoadMigration("dlu", "mysql", entry);
*/
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() { if (migration.data.empty()) {
continue;
}
stmt = database->CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = database->CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
uint32_t modelsTruncated{}; uint32_t modelsTruncated{};
auto modelsToTruncate = GetModelsFromDatabase(); auto modelsToTruncate = GetModelsFromDatabase(database);
bool previousCommitValue = Database::GetAutoCommit();
Database::SetAutoCommit(false); bool previousCommitValue = database->GetAutoCommit();
database->SetAutoCommit(false);
while (modelsToTruncate->next()) { while (modelsToTruncate->next()) {
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;")); std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(database->CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;")); std::unique_ptr<sql::PreparedStatement> pcModelToDelete(database->CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::string completeUncompressedModel{}; std::string completeUncompressedModel{};
uint32_t chunkCount{}; uint32_t chunkCount{};
uint64_t modelId = modelsToTruncate->getInt(1); uint64_t modelId = modelsToTruncate->getInt(1);
@ -95,8 +153,8 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
} }
} }
Database::Commit(); database->Commit();
Database::SetAutoCommit(previousCommitValue); database->SetAutoCommit(previousCommitValue);
return modelsTruncated; return modelsTruncated;
} }
@ -106,12 +164,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
* *
* @return The number of models updated to SD0 * @return The number of models updated to SD0
*/ */
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() { uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
uint32_t updatedModels = 0; uint32_t updatedModels = 0;
auto modelsToUpdate = GetModelsFromDatabase(); auto modelsToUpdate = GetModelsFromDatabase();
auto previousAutoCommitState = Database::GetAutoCommit();
Database::SetAutoCommit(false); auto previousAutoCommitState = database->GetAutoCommit();
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;")); database->SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(database->CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
while (modelsToUpdate->next()) { while (modelsToUpdate->next()) {
int64_t modelId = modelsToUpdate->getInt64(1); int64_t modelId = modelsToUpdate->getInt64(1);
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2)); std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
@ -150,13 +210,14 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
} }
} }
} }
Database::Commit();
Database::SetAutoCommit(previousAutoCommitState); database->Commit();
database->SetAutoCommit(previousAutoCommitState);
return updatedModels; return updatedModels;
} }
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() { std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(MySQLDatabase* database) {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;")); std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(database->CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery()); return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
} }

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@ -0,0 +1,13 @@
#pragma once
#include <string>
#include "MigrationManager.h"
class MySQLMigrationManager : public MigrationManager {
public:
void RunMigrations(DatabaseBase* db) override;
void RunSQLiteMigrations() override;
private:
};

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@ -1,158 +0,0 @@
#include "MigrationRunner.h"
#include "BrickByBrickFix.h"
#include "CDClientDatabase.h"
#include "Database.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include <istream>
Migration LoadMigration(std::string path) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = path;
migration.data = total;
}
return migration;
}
void MigrationRunner::RunMigrations() {
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
if (migration.data.empty()) {
continue;
}
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
void MigrationRunner::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = LoadMigration("cdserver/" + entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t) 1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

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@ -1,13 +0,0 @@
#pragma once
#include <string>
struct Migration {
std::string data;
std::string name;
};
namespace MigrationRunner {
void RunMigrations();
void RunSQLiteMigrations();
};

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@ -27,7 +27,7 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id; m_ID = id;
// Load the character // Load the character
auto character = Database::Connection->GetCharacterByID(m_ID); auto character = Database::Connection->GetCharacterInfoByID(m_ID);
m_Name = character.Name; m_Name = character.Name;
m_UnapprovedName = character.PendingName; m_UnapprovedName = character.PendingName;
m_NameRejected = character.NameRejected; m_NameRejected = character.NameRejected;
@ -63,7 +63,7 @@ Character::~Character() {
void Character::UpdateFromDatabase() { void Character::UpdateFromDatabase() {
// Load the character // Load the character
auto character = Database::Connection->GetCharacterByID(m_ID); auto character = Database::Connection->GetCharacterInfoByID(m_ID);
m_Name = character.Name; m_Name = character.Name;
m_UnapprovedName = character.PendingName; m_UnapprovedName = character.PendingName;
m_NameRejected = character.NameRejected; m_NameRejected = character.NameRejected;
@ -365,7 +365,7 @@ void Character::WriteToDatabase() {
m_XMLData = printer->CStr(); m_XMLData = printer->CStr();
// Save to DB // Save to DB
Database::Connection->WriteCharacterXMl(m_ID, m_XMLData); Database::Connection->UpdateCharacterXML(m_ID, m_XMLData);
} }
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) { void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {