mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Start moving migration stuff!
This commit is contained in:
parent
44a5d83b1d
commit
0f4ebd7587
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
namespace BrickByBrickFix {
|
|
||||||
/**
|
|
||||||
* @brief Deletes all broken BrickByBrick models that have invalid XML
|
|
||||||
*
|
|
||||||
* @return The number of BrickByBrick models that were truncated
|
|
||||||
*/
|
|
||||||
uint32_t TruncateBrokenBrickByBrickXml();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Updates all BrickByBrick models in the database to be
|
|
||||||
* in the sd0 format as opposed to a zlib compressed format.
|
|
||||||
*
|
|
||||||
* @return The number of BrickByBrick models that were updated
|
|
||||||
*/
|
|
||||||
uint32_t UpdateBrickByBrickModelsToSd0();
|
|
||||||
};
|
|
@ -14,7 +14,6 @@ set(DCOMMON_SOURCES
|
|||||||
"SHA512.cpp"
|
"SHA512.cpp"
|
||||||
"Demangler.cpp"
|
"Demangler.cpp"
|
||||||
"ZCompression.cpp"
|
"ZCompression.cpp"
|
||||||
"BrickByBrickFix.cpp"
|
|
||||||
"BinaryPathFinder.cpp"
|
"BinaryPathFinder.cpp"
|
||||||
"FdbToSqlite.cpp"
|
"FdbToSqlite.cpp"
|
||||||
)
|
)
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
|
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
|
||||||
"CDClientManager.cpp"
|
"CDClientManager.cpp"
|
||||||
"Database.cpp"
|
"Database.cpp")
|
||||||
"MigrationRunner.cpp")
|
|
||||||
|
|
||||||
add_subdirectory(Tables)
|
add_subdirectory(Tables)
|
||||||
|
|
||||||
@ -15,5 +14,11 @@ foreach (file ${DDATABASE_DATABASES_SOURCES})
|
|||||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
|
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
|
add_subdirectory(Databases/Migrations)
|
||||||
|
|
||||||
|
foreach (file ${DDATABASE_DATABASES_MIGRATIONS_SOURCES})
|
||||||
|
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/Migrations/${file}")
|
||||||
|
endforeach()
|
||||||
|
|
||||||
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
||||||
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
|
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
|
||||||
|
1
dDatabase/Databases/Migrations/CMakeLists.txt
Normal file
1
dDatabase/Databases/Migrations/CMakeLists.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
set(DDATABASE_DATABASES_MIGRATIONS_SOURCES "MigrationManager.cpp" "MySQLMigration.cpp")
|
90
dDatabase/Databases/Migrations/MigrationManager.cpp
Normal file
90
dDatabase/Databases/Migrations/MigrationManager.cpp
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
#include "MigrationManager.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "dLogger.h"
|
||||||
|
#include "GeneralUtils.h"
|
||||||
|
#include "CDClientDatabase.h"
|
||||||
|
#include "BinaryPathFinder.h"
|
||||||
|
|
||||||
|
Migration Migration::LoadMigration(const std::string& type, const std::string& dbType, const std::string& name) {
|
||||||
|
Migration migration{};
|
||||||
|
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / type / dbType / name);
|
||||||
|
|
||||||
|
if (file.is_open()) {
|
||||||
|
std::string line;
|
||||||
|
std::string total = "";
|
||||||
|
|
||||||
|
while (std::getline(file, line)) {
|
||||||
|
total += line;
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
migration.name = ;
|
||||||
|
migration.data = total;
|
||||||
|
}
|
||||||
|
|
||||||
|
return migration;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MigrationManager::RunSQLiteMigrations() {
|
||||||
|
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
|
||||||
|
cdstmt.execQuery().finalize();
|
||||||
|
cdstmt.finalize();
|
||||||
|
|
||||||
|
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
|
||||||
|
auto migration = Migration::LoadMigration("cdserver", "", entry);
|
||||||
|
|
||||||
|
if (migration.data.empty()) continue;
|
||||||
|
|
||||||
|
// Check if there is an entry in the migration history table on the cdclient database.
|
||||||
|
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||||
|
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||||
|
auto cdres = cdstmt.execQuery();
|
||||||
|
bool doExit = !cdres.eof();
|
||||||
|
cdres.finalize();
|
||||||
|
cdstmt.finalize();
|
||||||
|
|
||||||
|
if (doExit) continue;
|
||||||
|
|
||||||
|
// Check first if there is entry in the migration history table on the main database.
|
||||||
|
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||||
|
stmt->setString(1, migration.name.c_str());
|
||||||
|
auto* res = stmt->executeQuery();
|
||||||
|
doExit = res->next();
|
||||||
|
delete res;
|
||||||
|
delete stmt;
|
||||||
|
if (doExit) {
|
||||||
|
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
|
||||||
|
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||||
|
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||||
|
cdstmt.execQuery().finalize();
|
||||||
|
cdstmt.finalize();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||||
|
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||||
|
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||||
|
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||||
|
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||||
|
if (dml.empty()) continue;
|
||||||
|
try {
|
||||||
|
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||||
|
} catch (CppSQLite3Exception& e) {
|
||||||
|
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insert into cdclient database.
|
||||||
|
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||||
|
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||||
|
cdstmt.execQuery().finalize();
|
||||||
|
cdstmt.finalize();
|
||||||
|
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
|
||||||
|
}
|
17
dDatabase/Databases/Migrations/MigrationManager.h
Normal file
17
dDatabase/Databases/Migrations/MigrationManager.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class DatabaseBase;
|
||||||
|
|
||||||
|
struct Migration {
|
||||||
|
std::string data;
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
static Migration LoadMigration(const std::string& type, const std::string& dbType, const std::string& name);
|
||||||
|
};
|
||||||
|
|
||||||
|
class MigrationManager {
|
||||||
|
public:
|
||||||
|
void RunMigrations(DatabaseBase* db);
|
||||||
|
void RunSQLiteMigrations();
|
||||||
|
private:
|
||||||
|
};
|
@ -1,35 +1,93 @@
|
|||||||
#include "BrickByBrickFix.h"
|
#include "MySQLMigration.h"
|
||||||
|
|
||||||
#include <memory>
|
#include <istream>
|
||||||
#include <iostream>
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
|
#include "CDClientDatabase.h"
|
||||||
|
#include "Game.h"
|
||||||
|
#include "GeneralUtils.h"
|
||||||
|
#include "dLogger.h"
|
||||||
|
#include "BinaryPathFinder.h"
|
||||||
|
#include "ZCompression.h"
|
||||||
#include "tinyxml2.h"
|
#include "tinyxml2.h"
|
||||||
|
|
||||||
#include "Database.h"
|
#include "../MySQL.h"
|
||||||
#include "Game.h"
|
|
||||||
#include "ZCompression.h"
|
|
||||||
#include "dLogger.h"
|
|
||||||
|
|
||||||
//! Forward declarations
|
void MigrationRunner::RunMigrations(DatabaseBase* db) {
|
||||||
|
auto database = dynamic_cast<MySQLDatabase*>(db);
|
||||||
|
|
||||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
|
auto* stmt = database->CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
||||||
void WriteSd0Magic(char* input, uint32_t chunkSize);
|
stmt->execute();
|
||||||
bool CheckSd0Magic(sql::Blob* streamToCheck);
|
delete stmt;
|
||||||
|
|
||||||
/**
|
sql::SQLString finalSQL = "";
|
||||||
* @brief Truncates all models with broken data from the database.
|
bool runSd0Migrations = false;
|
||||||
*
|
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/mysql").string())) {
|
||||||
* @return The number of models deleted
|
auto migration = Migration::LoadMigration("dlu", "mysql", entry);
|
||||||
*/
|
|
||||||
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
if (migration.data.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
stmt = database->CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||||
|
stmt->setString(1, migration.name.c_str());
|
||||||
|
auto* res = stmt->executeQuery();
|
||||||
|
bool doExit = res->next();
|
||||||
|
delete res;
|
||||||
|
delete stmt;
|
||||||
|
if (doExit) continue;
|
||||||
|
|
||||||
|
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
|
||||||
|
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||||
|
runSd0Migrations = true;
|
||||||
|
} else {
|
||||||
|
finalSQL.append(migration.data.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
stmt = database->CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||||
|
stmt->setString(1, migration.name.c_str());
|
||||||
|
stmt->execute();
|
||||||
|
delete stmt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (finalSQL.empty() && !runSd0Migrations) {
|
||||||
|
Game::logger->Log("MigrationRunner", "Server database is up to date.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!finalSQL.empty()) {
|
||||||
|
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
||||||
|
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
|
||||||
|
for (auto& query : migration) {
|
||||||
|
try {
|
||||||
|
if (query.empty()) continue;
|
||||||
|
simpleStatement->execute(query.c_str());
|
||||||
|
} catch (sql::SQLException& e) {
|
||||||
|
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do this last on the off chance none of the other migrations have been run yet.
|
||||||
|
if (runSd0Migrations) {
|
||||||
|
uint32_t numberOfUpdatedModels = UpdateBrickByBrickModelsToSd0();
|
||||||
|
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||||
|
|
||||||
|
uint32_t numberOfTruncatedModels = TruncateBrokenBrickByBrickXml();
|
||||||
|
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
|
||||||
uint32_t modelsTruncated{};
|
uint32_t modelsTruncated{};
|
||||||
auto modelsToTruncate = GetModelsFromDatabase();
|
auto modelsToTruncate = GetModelsFromDatabase(database);
|
||||||
bool previousCommitValue = Database::GetAutoCommit();
|
|
||||||
Database::SetAutoCommit(false);
|
bool previousCommitValue = database->GetAutoCommit();
|
||||||
|
database->SetAutoCommit(false);
|
||||||
|
|
||||||
while (modelsToTruncate->next()) {
|
while (modelsToTruncate->next()) {
|
||||||
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(database->CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
||||||
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(database->CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
||||||
std::string completeUncompressedModel{};
|
std::string completeUncompressedModel{};
|
||||||
uint32_t chunkCount{};
|
uint32_t chunkCount{};
|
||||||
uint64_t modelId = modelsToTruncate->getInt(1);
|
uint64_t modelId = modelsToTruncate->getInt(1);
|
||||||
@ -95,8 +153,8 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Database::Commit();
|
database->Commit();
|
||||||
Database::SetAutoCommit(previousCommitValue);
|
database->SetAutoCommit(previousCommitValue);
|
||||||
return modelsTruncated;
|
return modelsTruncated;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,12 +164,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
*
|
*
|
||||||
* @return The number of models updated to SD0
|
* @return The number of models updated to SD0
|
||||||
*/
|
*/
|
||||||
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
|
||||||
uint32_t updatedModels = 0;
|
uint32_t updatedModels = 0;
|
||||||
auto modelsToUpdate = GetModelsFromDatabase();
|
auto modelsToUpdate = GetModelsFromDatabase();
|
||||||
auto previousAutoCommitState = Database::GetAutoCommit();
|
|
||||||
Database::SetAutoCommit(false);
|
auto previousAutoCommitState = database->GetAutoCommit();
|
||||||
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
database->SetAutoCommit(false);
|
||||||
|
|
||||||
|
std::unique_ptr<sql::PreparedStatement> insertionStatement(database->CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
||||||
while (modelsToUpdate->next()) {
|
while (modelsToUpdate->next()) {
|
||||||
int64_t modelId = modelsToUpdate->getInt64(1);
|
int64_t modelId = modelsToUpdate->getInt64(1);
|
||||||
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
|
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
|
||||||
@ -150,13 +210,14 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Database::Commit();
|
|
||||||
Database::SetAutoCommit(previousAutoCommitState);
|
database->Commit();
|
||||||
|
database->SetAutoCommit(previousAutoCommitState);
|
||||||
return updatedModels;
|
return updatedModels;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
|
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(MySQLDatabase* database) {
|
||||||
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(database->CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
||||||
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
|
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
|
||||||
}
|
}
|
||||||
|
|
13
dDatabase/Databases/Migrations/MySQLMigration.h
Normal file
13
dDatabase/Databases/Migrations/MySQLMigration.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "MigrationManager.h"
|
||||||
|
|
||||||
|
class MySQLMigrationManager : public MigrationManager {
|
||||||
|
public:
|
||||||
|
void RunMigrations(DatabaseBase* db) override;
|
||||||
|
void RunSQLiteMigrations() override;
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
@ -1,158 +0,0 @@
|
|||||||
#include "MigrationRunner.h"
|
|
||||||
|
|
||||||
#include "BrickByBrickFix.h"
|
|
||||||
#include "CDClientDatabase.h"
|
|
||||||
#include "Database.h"
|
|
||||||
#include "Game.h"
|
|
||||||
#include "GeneralUtils.h"
|
|
||||||
#include "dLogger.h"
|
|
||||||
#include "BinaryPathFinder.h"
|
|
||||||
|
|
||||||
#include <istream>
|
|
||||||
|
|
||||||
Migration LoadMigration(std::string path) {
|
|
||||||
Migration migration{};
|
|
||||||
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
|
|
||||||
|
|
||||||
if (file.is_open()) {
|
|
||||||
std::string line;
|
|
||||||
std::string total = "";
|
|
||||||
|
|
||||||
while (std::getline(file, line)) {
|
|
||||||
total += line;
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
migration.name = path;
|
|
||||||
migration.data = total;
|
|
||||||
}
|
|
||||||
|
|
||||||
return migration;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MigrationRunner::RunMigrations() {
|
|
||||||
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
|
||||||
stmt->execute();
|
|
||||||
delete stmt;
|
|
||||||
|
|
||||||
sql::SQLString finalSQL = "";
|
|
||||||
bool runSd0Migrations = false;
|
|
||||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
|
|
||||||
auto migration = LoadMigration("dlu/" + entry);
|
|
||||||
|
|
||||||
if (migration.data.empty()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
|
||||||
stmt->setString(1, migration.name.c_str());
|
|
||||||
auto* res = stmt->executeQuery();
|
|
||||||
bool doExit = res->next();
|
|
||||||
delete res;
|
|
||||||
delete stmt;
|
|
||||||
if (doExit) continue;
|
|
||||||
|
|
||||||
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
|
|
||||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
|
||||||
runSd0Migrations = true;
|
|
||||||
} else {
|
|
||||||
finalSQL.append(migration.data.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
|
||||||
stmt->setString(1, migration.name.c_str());
|
|
||||||
stmt->execute();
|
|
||||||
delete stmt;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (finalSQL.empty() && !runSd0Migrations) {
|
|
||||||
Game::logger->Log("MigrationRunner", "Server database is up to date.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!finalSQL.empty()) {
|
|
||||||
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
|
||||||
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
|
|
||||||
for (auto& query : migration) {
|
|
||||||
try {
|
|
||||||
if (query.empty()) continue;
|
|
||||||
simpleStatement->execute(query.c_str());
|
|
||||||
} catch (sql::SQLException& e) {
|
|
||||||
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Do this last on the off chance none of the other migrations have been run yet.
|
|
||||||
if (runSd0Migrations) {
|
|
||||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
|
||||||
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
|
||||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
|
||||||
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MigrationRunner::RunSQLiteMigrations() {
|
|
||||||
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
|
|
||||||
cdstmt.execQuery().finalize();
|
|
||||||
cdstmt.finalize();
|
|
||||||
|
|
||||||
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
|
||||||
stmt->execute();
|
|
||||||
delete stmt;
|
|
||||||
|
|
||||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
|
|
||||||
auto migration = LoadMigration("cdserver/" + entry);
|
|
||||||
|
|
||||||
if (migration.data.empty()) continue;
|
|
||||||
|
|
||||||
// Check if there is an entry in the migration history table on the cdclient database.
|
|
||||||
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
|
||||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
|
||||||
auto cdres = cdstmt.execQuery();
|
|
||||||
bool doExit = !cdres.eof();
|
|
||||||
cdres.finalize();
|
|
||||||
cdstmt.finalize();
|
|
||||||
|
|
||||||
if (doExit) continue;
|
|
||||||
|
|
||||||
// Check first if there is entry in the migration history table on the main database.
|
|
||||||
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
|
||||||
stmt->setString(1, migration.name.c_str());
|
|
||||||
auto* res = stmt->executeQuery();
|
|
||||||
doExit = res->next();
|
|
||||||
delete res;
|
|
||||||
delete stmt;
|
|
||||||
if (doExit) {
|
|
||||||
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
|
|
||||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
|
||||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
|
||||||
cdstmt.execQuery().finalize();
|
|
||||||
cdstmt.finalize();
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
|
||||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
|
||||||
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
|
||||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
|
||||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
|
||||||
if (dml.empty()) continue;
|
|
||||||
try {
|
|
||||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
|
||||||
} catch (CppSQLite3Exception& e) {
|
|
||||||
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Insert into cdclient database.
|
|
||||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
|
||||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
|
||||||
cdstmt.execQuery().finalize();
|
|
||||||
cdstmt.finalize();
|
|
||||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
|
||||||
}
|
|
||||||
|
|
||||||
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct Migration {
|
|
||||||
std::string data;
|
|
||||||
std::string name;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace MigrationRunner {
|
|
||||||
void RunMigrations();
|
|
||||||
void RunSQLiteMigrations();
|
|
||||||
};
|
|
@ -27,7 +27,7 @@ Character::Character(uint32_t id, User* parentUser) {
|
|||||||
m_ID = id;
|
m_ID = id;
|
||||||
|
|
||||||
// Load the character
|
// Load the character
|
||||||
auto character = Database::Connection->GetCharacterByID(m_ID);
|
auto character = Database::Connection->GetCharacterInfoByID(m_ID);
|
||||||
m_Name = character.Name;
|
m_Name = character.Name;
|
||||||
m_UnapprovedName = character.PendingName;
|
m_UnapprovedName = character.PendingName;
|
||||||
m_NameRejected = character.NameRejected;
|
m_NameRejected = character.NameRejected;
|
||||||
@ -63,7 +63,7 @@ Character::~Character() {
|
|||||||
|
|
||||||
void Character::UpdateFromDatabase() {
|
void Character::UpdateFromDatabase() {
|
||||||
// Load the character
|
// Load the character
|
||||||
auto character = Database::Connection->GetCharacterByID(m_ID);
|
auto character = Database::Connection->GetCharacterInfoByID(m_ID);
|
||||||
m_Name = character.Name;
|
m_Name = character.Name;
|
||||||
m_UnapprovedName = character.PendingName;
|
m_UnapprovedName = character.PendingName;
|
||||||
m_NameRejected = character.NameRejected;
|
m_NameRejected = character.NameRejected;
|
||||||
@ -365,7 +365,7 @@ void Character::WriteToDatabase() {
|
|||||||
m_XMLData = printer->CStr();
|
m_XMLData = printer->CStr();
|
||||||
|
|
||||||
// Save to DB
|
// Save to DB
|
||||||
Database::Connection->WriteCharacterXMl(m_ID, m_XMLData);
|
Database::Connection->UpdateCharacterXML(m_ID, m_XMLData);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||||
|
Loading…
Reference in New Issue
Block a user