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https://github.com/DarkflameUniverse/DarkflameServer.git
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Start moving migration stuff!
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@@ -27,7 +27,7 @@ Character::Character(uint32_t id, User* parentUser) {
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m_ID = id;
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// Load the character
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auto character = Database::Connection->GetCharacterByID(m_ID);
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auto character = Database::Connection->GetCharacterInfoByID(m_ID);
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m_Name = character.Name;
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m_UnapprovedName = character.PendingName;
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m_NameRejected = character.NameRejected;
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@@ -63,7 +63,7 @@ Character::~Character() {
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void Character::UpdateFromDatabase() {
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// Load the character
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auto character = Database::Connection->GetCharacterByID(m_ID);
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auto character = Database::Connection->GetCharacterInfoByID(m_ID);
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m_Name = character.Name;
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m_UnapprovedName = character.PendingName;
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m_NameRejected = character.NameRejected;
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@@ -365,7 +365,7 @@ void Character::WriteToDatabase() {
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m_XMLData = printer->CStr();
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// Save to DB
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Database::Connection->WriteCharacterXMl(m_ID, m_XMLData);
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Database::Connection->UpdateCharacterXML(m_ID, m_XMLData);
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}
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void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
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