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https://github.com/DarkflameUniverse/DarkflameServer.git
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Start moving migration stuff!
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@@ -1,180 +0,0 @@
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#include "BrickByBrickFix.h"
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#include <memory>
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#include <iostream>
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#include <sstream>
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#include "tinyxml2.h"
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#include "Database.h"
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#include "Game.h"
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#include "ZCompression.h"
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#include "dLogger.h"
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//! Forward declarations
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std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
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void WriteSd0Magic(char* input, uint32_t chunkSize);
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bool CheckSd0Magic(sql::Blob* streamToCheck);
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/**
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* @brief Truncates all models with broken data from the database.
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*
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* @return The number of models deleted
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*/
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uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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uint32_t modelsTruncated{};
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auto modelsToTruncate = GetModelsFromDatabase();
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bool previousCommitValue = Database::GetAutoCommit();
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Database::SetAutoCommit(false);
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while (modelsToTruncate->next()) {
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std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
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std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
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std::string completeUncompressedModel{};
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uint32_t chunkCount{};
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uint64_t modelId = modelsToTruncate->getInt(1);
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std::unique_ptr<sql::Blob> modelAsSd0(modelsToTruncate->getBlob(2));
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// Check that header is sd0 by checking for the sd0 magic.
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if (CheckSd0Magic(modelAsSd0.get())) {
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while (true) {
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uint32_t chunkSize{};
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modelAsSd0->read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
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// Check if good here since if at the end of an sd0 file, this will have eof flagged.
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if (!modelAsSd0->good()) break;
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std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
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for (uint32_t i = 0; i < chunkSize; i++) {
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compressedChunk[i] = modelAsSd0->get();
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}
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// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
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int32_t err{};
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int32_t actualUncompressedSize = ZCompression::Decompress(
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
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if (actualUncompressedSize != -1) {
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uint32_t previousSize = completeUncompressedModel.size();
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completeUncompressedModel.append((char*)uncompressedChunk.get());
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completeUncompressedModel.resize(previousSize + actualUncompressedSize);
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} else {
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Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
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break;
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}
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chunkCount++;
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}
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std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
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if (!document) {
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Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
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return 0;
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}
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if (!(document->Parse(completeUncompressedModel.c_str(), completeUncompressedModel.size()) == tinyxml2::XML_SUCCESS)) {
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if (completeUncompressedModel.find(
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"</LXFML>",
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completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
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) {
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Game::logger->Log("BrickByBrickFix",
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"Brick-by-brick model %llu will be deleted!", modelId);
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ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
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pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
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ugcModelToDelete->execute();
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pcModelToDelete->execute();
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modelsTruncated++;
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}
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}
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} else {
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Game::logger->Log("BrickByBrickFix",
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"Brick-by-brick model %llu will be deleted!", modelId);
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ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
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pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
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ugcModelToDelete->execute();
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pcModelToDelete->execute();
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modelsTruncated++;
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}
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}
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Database::Commit();
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Database::SetAutoCommit(previousCommitValue);
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return modelsTruncated;
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}
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/**
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* @brief Updates all current models in the database to have the Segmented Data 0 (SD0) format.
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* Any models that do not start with zlib and best compression magic will not be updated.
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*
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* @return The number of models updated to SD0
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*/
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uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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uint32_t updatedModels = 0;
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auto modelsToUpdate = GetModelsFromDatabase();
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auto previousAutoCommitState = Database::GetAutoCommit();
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Database::SetAutoCommit(false);
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std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
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while (modelsToUpdate->next()) {
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int64_t modelId = modelsToUpdate->getInt64(1);
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std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
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// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
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// If it does, convert it to sd0.
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if (oldLxfml->get() == 0x78 && oldLxfml->get() == 0xDA) {
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// Get and save size of zlib compressed chunk.
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oldLxfml->seekg(0, std::ios::end);
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uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
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oldLxfml->seekg(0);
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// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
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uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
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std::unique_ptr<char[]> sd0ConvertedModel(new char[oldLxfmlSizeWithHeader]);
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WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
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for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
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sd0ConvertedModel.get()[i] = oldLxfml->get();
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}
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std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
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std::istringstream outputStringStream(outputString);
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insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
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insertionStatement->setInt64(2, modelId);
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try {
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insertionStatement->executeUpdate();
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Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
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updatedModels++;
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} catch (sql::SQLException exception) {
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Game::logger->Log(
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"BrickByBrickFix",
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"Failed to update model %i. This model should be inspected manually to see why."
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"The database error is %s", modelId, exception.what());
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}
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}
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}
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Database::Commit();
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Database::SetAutoCommit(previousAutoCommitState);
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return updatedModels;
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}
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std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
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std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
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return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
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}
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/**
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* @brief Writes sd0 magic at the front of a char*
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*
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* @param input the char* to write at the front of
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* @param chunkSize The size of the first chunk to write the size of
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*/
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void WriteSd0Magic(char* input, uint32_t chunkSize) {
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input[0] = 's';
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input[1] = 'd';
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input[2] = '0';
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input[3] = 0x01;
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input[4] = 0xFF;
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*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
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}
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bool CheckSd0Magic(sql::Blob* streamToCheck) {
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return streamToCheck->get() == 's' && streamToCheck->get() == 'd' && streamToCheck->get() == '0' && streamToCheck->get() == 0x01 && streamToCheck->get() == 0xFF;
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}
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@@ -1,20 +0,0 @@
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#pragma once
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#include <cstdint>
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namespace BrickByBrickFix {
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/**
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* @brief Deletes all broken BrickByBrick models that have invalid XML
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*
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* @return The number of BrickByBrick models that were truncated
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*/
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uint32_t TruncateBrokenBrickByBrickXml();
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/**
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* @brief Updates all BrickByBrick models in the database to be
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* in the sd0 format as opposed to a zlib compressed format.
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*
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* @return The number of BrickByBrick models that were updated
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*/
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uint32_t UpdateBrickByBrickModelsToSd0();
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};
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@@ -14,7 +14,6 @@ set(DCOMMON_SOURCES
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"SHA512.cpp"
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"Demangler.cpp"
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"ZCompression.cpp"
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"BrickByBrickFix.cpp"
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"BinaryPathFinder.cpp"
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"FdbToSqlite.cpp"
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)
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