Update ChatPacketHandler.cpp

This commit is contained in:
David Markowitz 2023-11-26 21:04:14 -08:00
parent 0d668aefcf
commit 0f260ba682

View File

@ -729,17 +729,17 @@ void ChatPacketHandler::HandleGuildGetAll(Packet* packet) {
bitStream.Write<uint16_t>(sizeThing); // Size
//Member data
for (int i = 0; i < sizeThing; i++) {
bitStream.Write<uint8_t>(1); // 0
bitStream.Write<uint8_t>(1); // 1
bitStream.Write<uint16_t>(1200); // 2
bitStream.Write<uint8_t>(4); // rank
bitStream.Write<uint8_t>(1); // online status
bitStream.Write<uint16_t>(1100); // zone
bitStream.Write<uint16_t>(1200); // instance
bitStream.Write<uint16_t>(1300); // clone
bitStream.Write<uint16_t>(1200); // 4
bitStream.Write<uint16_t>(1200); // 6
bitStream.Write<uint16_t>(1200); // 4
bitStream.Write<LWOOBJID>(player->playerID + i); // 8
bitStream.Write<LWOOBJID>(player->playerID + i); // playerId
bitStream.Write(LUWString((i % 2 == 0 ? "abcdefghijklmnopqrstuvw" : "ABCDEFGHIJKLMNOPQRSTUVW"), 24)); // 16
bitStream.Write<uint16_t>(0);
bitStream.Write<LWOOBJID>(0);
bitStream.Write<LWOOBJID>(0);
bitStream.Write<uint16_t>(0); // unknown
bitStream.Write<LWOOBJID>(0); // unknown
bitStream.Write<LWOOBJID>(0); // unknown
}
SystemAddress sysAddr = packet->systemAddress;