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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
fix: remove dZoneManager from global include
This commit is contained in:
parent
bfe39a919e
commit
0f1e226960
@ -214,8 +214,6 @@ set(INCLUDED_DIRECTORIES
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"dNavigation"
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"dNavigation"
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"dNavigation/dTerrain"
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"dNavigation/dTerrain"
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"dZoneManager"
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"dDatabase"
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"dDatabase"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase/CDClientTables"
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"dDatabase/CDClientDatabase/CDClientTables"
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@ -16,7 +16,9 @@ include_directories(
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add_library(dGameBase ${DGAME_SOURCES})
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory")
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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)
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target_link_libraries(dGameBase
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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INTERFACE dComponents dEntity)
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@ -65,5 +65,6 @@ target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
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)
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)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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@ -59,6 +59,7 @@ target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
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)
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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target_link_libraries(dComponents
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@ -18,5 +18,6 @@ target_include_directories(dGameMessages PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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)
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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@ -14,6 +14,7 @@ target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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)
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)
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target_link_libraries(dInventory INTERFACE dNet)
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target_link_libraries(dInventory INTERFACE dNet)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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@ -13,5 +13,6 @@ target_include_directories(dMission PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via Mission.cpp, MissionTask.cpp
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)
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)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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@ -18,6 +18,7 @@ target_include_directories(dUtilities PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
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)
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)
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target_link_libraries(dUtilities
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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PUBLIC dDatabase dPhysics
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@ -7,7 +7,9 @@ set(DMASTERSERVER_SOURCES
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add_library(dMasterServer ${DMASTERSERVER_SOURCES})
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add_library(dMasterServer ${DMASTERSERVER_SOURCES})
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add_executable(MasterServer "MasterServer.cpp")
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add_executable(MasterServer "MasterServer.cpp")
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add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_include_directories(dMasterServer PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h
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)
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target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
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target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
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target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer)
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target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer)
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@ -32,6 +32,7 @@ include_directories(
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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)
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)
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link_libraries(dScriptsBase)
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link_libraries(dScriptsBase)
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# dComponents
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# dComponents
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@ -7,7 +7,7 @@ add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager
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target_link_libraries(dZoneManager
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PUBLIC dPhysics
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PUBLIC dPhysics
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INTERFACE dWorldServer)
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INTERFACE dWorldServer)
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target_include_directories(dZoneManager PUBLIC
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target_include_directories(dZoneManager PUBLIC "."
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${PROJECT_SOURCE_DIR}/dGame # Entity.h
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${PROJECT_SOURCE_DIR}/dGame # Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
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${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
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PRIVATE
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PRIVATE
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