mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
chore: move all teams logic to its own namespace to consolidate logic (#1777)
* Add invite initial response msg re-do team leave logic to send more accurate messages Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams). * chore: move team logic to separate container Makes it easier to follow team logic when you're not bouncing between 3 classes in 3 files. Consolidates all team logic to 1 namespace in TeamContainer. No logic changes were done, only renaming and fixing errors from the moving. TeamData should be replaced with unique_ptrs at some point so the Shutdown method can be removed from TeamContainer.
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@@ -12,6 +12,7 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "MessageType/Chat.h"
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#include "TeamContainer.h"
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void PlayerContainer::Initialize() {
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m_MaxNumberOfBestFriends =
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@@ -99,7 +100,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
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}
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auto* team = GetTeam(playerID);
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auto* team = TeamContainer::GetTeam(playerID);
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if (team != nullptr) {
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const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
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@@ -109,7 +110,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
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TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
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}
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}
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@@ -140,40 +141,6 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
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BroadcastMuteUpdate(playerID, expire);
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}
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void PlayerContainer::CreateTeamServer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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size_t membersSize = 0;
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inStream.Read(membersSize);
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if (membersSize >= 4) {
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LOG("Tried to create a team with more than 4 players");
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return;
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}
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std::vector<LWOOBJID> members;
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members.reserve(membersSize);
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for (size_t i = 0; i < membersSize; i++) {
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LWOOBJID member;
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inStream.Read(member);
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members.push_back(member);
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}
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LWOZONEID zoneId;
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inStream.Read(zoneId);
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auto* team = CreateLocalTeam(members);
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if (team != nullptr) {
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team->zoneId = zoneId;
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UpdateTeamsOnWorld(team, false);
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}
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}
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void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
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@@ -184,218 +151,6 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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if (members.empty()) {
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return nullptr;
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}
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TeamData* newTeam = nullptr;
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for (const auto member : members) {
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auto* team = GetTeam(member);
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if (team != nullptr) {
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RemoveMember(team, member, false, false, true);
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}
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if (newTeam == nullptr) {
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newTeam = CreateTeam(member, true);
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} else {
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AddMember(newTeam, member);
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}
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}
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newTeam->lootFlag = 1;
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TeamStatusUpdate(newTeam);
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return newTeam;
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}
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TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
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auto* team = new TeamData();
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team->teamID = ++m_TeamIDCounter;
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team->leaderID = leader;
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team->local = local;
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GetTeamsMut().push_back(team);
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AddMember(team, leader);
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return team;
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}
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TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
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for (auto* team : GetTeams()) {
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if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
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return team;
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}
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return nullptr;
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}
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void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
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if (team->memberIDs.size() >= 4) {
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LOG("Tried to add player to team that already had 4 players");
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const auto& player = GetPlayerData(playerID);
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if (!player) return;
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ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
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return;
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}
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const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
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if (index != team->memberIDs.end()) return;
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team->memberIDs.push_back(playerID);
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const auto& leader = GetPlayerData(team->leaderID);
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const auto& member = GetPlayerData(playerID);
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if (!leader || !member) return;
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const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
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const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
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ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
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if (!team->local) {
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ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
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} else {
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ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
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}
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UpdateTeamsOnWorld(team, false);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (otherMember == member) continue;
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const auto otherMemberName = GetName(memberId);
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ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
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if (otherMember) {
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ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
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}
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}
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}
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void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
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LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
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const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
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if (index == team->memberIDs.end()) return;
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team->memberIDs.erase(index);
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const auto& member = GetPlayerData(causingPlayerID);
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const auto causingMemberName = GetName(causingPlayerID);
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if (member && !silent) {
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ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
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}
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if (team->memberIDs.size() <= 1) {
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DisbandTeam(team, causingPlayerID, causingMemberName);
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} else /* team has enough members to be a team still */ {
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team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
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for (const auto memberId : team->memberIDs) {
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if (silent && memberId == causingPlayerID) {
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continue;
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}
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
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}
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UpdateTeamsOnWorld(team, false);
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}
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}
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void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
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team->leaderID = newLeader;
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
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}
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}
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void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
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const auto index = std::ranges::find(GetTeams(), team);
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if (index == GetTeams().end()) return;
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LOG_DEBUG("Disbanding team %i", (*index)->teamID);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
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}
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UpdateTeamsOnWorld(team, true);
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GetTeamsMut().erase(index);
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delete team;
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}
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void PlayerContainer::TeamStatusUpdate(TeamData* team) {
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const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
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if (index == GetTeams().end()) return;
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const auto& leader = GetPlayerData(team->leaderID);
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if (!leader) return;
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const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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if (!team->local) {
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ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
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}
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}
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UpdateTeamsOnWorld(team, false);
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}
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void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
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bitStream.Write(team->teamID);
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bitStream.Write(deleteTeam);
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if (!deleteTeam) {
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bitStream.Write(team->lootFlag);
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bitStream.Write<char>(team->memberIDs.size());
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for (const auto memberID : team->memberIDs) {
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bitStream.Write(memberID);
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}
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}
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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const auto iter = m_Names.find(playerID);
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@@ -444,5 +199,4 @@ void PlayerContainer::Shutdown() {
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Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
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m_Players.erase(m_Players.begin());
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}
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for (auto* team : GetTeams()) if (team) delete team;
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}
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