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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: move all teams logic to its own namespace to consolidate logic (#1777)
* Add invite initial response msg re-do team leave logic to send more accurate messages Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams). * chore: move team logic to separate container Makes it easier to follow team logic when you're not bouncing between 3 classes in 3 files. Consolidates all team logic to 1 namespace in TeamContainer. No logic changes were done, only renaming and fixing errors from the moving. TeamData should be replaced with unique_ptrs at some point so the Shutdown method can be removed from TeamContainer.
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@@ -20,6 +20,7 @@
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#include "MessageType/World.h"
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#include "ChatIgnoreList.h"
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#include "StringifiedEnum.h"
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#include "TeamContainer.h"
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#include "Game.h"
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#include "Server.h"
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@@ -95,7 +96,7 @@ int main(int argc, char** argv) {
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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if (web_server_enabled && !chatwebapi.Startup()) {
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// if we want the web api and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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@@ -197,6 +198,7 @@ int main(int argc, char** argv) {
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std::this_thread::sleep_until(t);
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}
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Game::playerContainer.Shutdown();
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TeamContainer::Shutdown();
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//Delete our objects here:
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Database::Destroy("ChatServer");
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delete Game::server;
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@@ -234,7 +236,7 @@ void HandlePacket(Packet* packet) {
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break;
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case MessageType::Chat::CREATE_TEAM:
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Game::playerContainer.CreateTeamServer(packet);
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TeamContainer::CreateTeamServer(packet);
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break;
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case MessageType::Chat::GET_FRIENDS_LIST:
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@@ -254,7 +256,7 @@ void HandlePacket(Packet* packet) {
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break;
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case MessageType::Chat::TEAM_GET_STATUS:
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ChatPacketHandler::HandleTeamStatusRequest(packet);
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TeamContainer::HandleTeamStatusRequest(packet);
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break;
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case MessageType::Chat::ADD_FRIEND_REQUEST:
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@@ -284,27 +286,27 @@ void HandlePacket(Packet* packet) {
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break;
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case MessageType::Chat::TEAM_INVITE:
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ChatPacketHandler::HandleTeamInvite(packet);
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TeamContainer::HandleTeamInvite(packet);
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break;
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case MessageType::Chat::TEAM_INVITE_RESPONSE:
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ChatPacketHandler::HandleTeamInviteResponse(packet);
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TeamContainer::HandleTeamInviteResponse(packet);
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break;
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case MessageType::Chat::TEAM_LEAVE:
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ChatPacketHandler::HandleTeamLeave(packet);
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TeamContainer::HandleTeamLeave(packet);
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break;
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case MessageType::Chat::TEAM_SET_LEADER:
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ChatPacketHandler::HandleTeamPromote(packet);
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TeamContainer::HandleTeamPromote(packet);
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break;
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case MessageType::Chat::TEAM_KICK:
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ChatPacketHandler::HandleTeamKick(packet);
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TeamContainer::HandleTeamKick(packet);
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break;
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case MessageType::Chat::TEAM_SET_LOOT:
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ChatPacketHandler::HandleTeamLootOption(packet);
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TeamContainer::HandleTeamLootOption(packet);
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break;
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case MessageType::Chat::GMLEVEL_UPDATE:
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ChatPacketHandler::HandleGMLevelUpdate(packet);
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