mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-12 10:28:05 +00:00
chore: move all teams logic to its own namespace to consolidate logic (#1777)
* Add invite initial response msg re-do team leave logic to send more accurate messages Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams). * chore: move team logic to separate container Makes it easier to follow team logic when you're not bouncing between 3 classes in 3 files. Consolidates all team logic to 1 namespace in TeamContainer. No logic changes were done, only renaming and fixing errors from the moving. TeamData should be replaced with unique_ptrs at some point so the Shutdown method can be removed from TeamContainer.
This commit is contained in:
@@ -19,6 +19,7 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -447,7 +448,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
auto* team = TeamContainer::GetTeam(playerID);
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
@@ -563,400 +564,6 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!player) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) {
|
||||
team = Game::playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = Game::playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
Game::playerContainer.AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
Game::playerContainer.PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
||||
/*chat notification is displayed if log in / out and friend is updated in friends list
|
||||
[u8] - update type
|
||||
|
Reference in New Issue
Block a user