mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-27 02:22:04 +00:00
feat: behavior states (#1918)
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "ModelComponent.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
@@ -178,13 +179,33 @@ void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
|
||||
}
|
||||
|
||||
void PropertyBehavior::Update(float deltaTime, ModelComponent& modelComponent) {
|
||||
for (auto& state : m_States | std::views::values) state.Update(deltaTime, modelComponent);
|
||||
auto& activeState = GetActiveState();
|
||||
UpdateResult updateResult{};
|
||||
activeState.Update(deltaTime, modelComponent, updateResult);
|
||||
if (updateResult.newState.has_value() && updateResult.newState.value() != m_ActiveState) {
|
||||
LOG("Behavior %llu is changing from state %s to %s", StringifiedEnum::ToString(m_ActiveState).data(), StringifiedEnum::ToString(updateResult.newState.value()).data());
|
||||
GameMessages::ResetModelToDefaults resetMsg{};
|
||||
resetMsg.bResetPos = false;
|
||||
resetMsg.bResetRot = false;
|
||||
resetMsg.bUnSmash = false;
|
||||
resetMsg.bResetBehaviors = false;
|
||||
modelComponent.OnResetModelToDefaults(resetMsg);
|
||||
HandleMsg(resetMsg);
|
||||
m_ActiveState = updateResult.newState.value();
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyBehavior::OnChatMessageReceived(const std::string& sMessage) {
|
||||
for (auto& state : m_States | std::views::values) state.OnChatMessageReceived(sMessage);
|
||||
auto& activeState = GetActiveState();
|
||||
activeState.OnChatMessageReceived(sMessage);
|
||||
}
|
||||
|
||||
void PropertyBehavior::OnHit() {
|
||||
for (auto& state : m_States | std::views::values) state.OnHit();
|
||||
auto& activeState = GetActiveState();
|
||||
activeState.OnHit();
|
||||
}
|
||||
|
||||
State& PropertyBehavior::GetActiveState() {
|
||||
DluAssert(m_States.contains(m_ActiveState));
|
||||
return m_States[m_ActiveState];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user