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feat: behavior states (#1918)
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@@ -848,6 +848,11 @@ namespace GameMessages {
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struct ResetModelToDefaults : public GameMsg {
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ResetModelToDefaults() : GameMsg(MessageType::Game::RESET_MODEL_TO_DEFAULTS) {}
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bool bResetPos{ true };
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bool bResetRot{ true };
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bool bUnSmash{ true };
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bool bResetBehaviors{ true };
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};
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struct EmotePlayed : public GameMsg {
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