feat: behavior states (#1918)

This commit is contained in:
David Markowitz
2025-10-19 23:16:36 -07:00
committed by GitHub
parent a70c365c23
commit 0dd504c803
8 changed files with 77 additions and 23 deletions

View File

@@ -29,19 +29,22 @@ ModelComponent::ModelComponent(Entity* parent, const int32_t componentID) : Comp
bool ModelComponent::OnResetModelToDefaults(GameMessages::GameMsg& msg) {
auto& reset = static_cast<GameMessages::ResetModelToDefaults&>(msg);
for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
GameMessages::UnSmash unsmash;
unsmash.target = GetParent()->GetObjectID();
unsmash.duration = 0.0f;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
if (reset.bResetBehaviors) for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
m_Parent->SetPosition(m_OriginalPosition);
m_Parent->SetRotation(m_OriginalRotation);
if (reset.bUnSmash) {
GameMessages::UnSmash unsmash;
unsmash.target = GetParent()->GetObjectID();
unsmash.duration = 0.0f;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
m_NumActiveUnSmash = 0;
}
if (reset.bResetPos) m_Parent->SetPosition(m_OriginalPosition);
if (reset.bResetRot) m_Parent->SetRotation(m_OriginalRotation);
m_Parent->SetVelocity(NiPoint3Constant::ZERO);
m_Speed = 3.0f;
m_NumListeningInteract = 0;
m_NumActiveUnSmash = 0;
m_NumActiveAttack = 0;
GameMessages::SetFaction set{};