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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
chore: Remove pointer management in PlayerContainer (#1397)
* const use cbegin, remove null checks they are references now, they cant be null themselves Change to reference instead of ptr Remove getter const * allow duplicate request without the reply you apparently need to re-log for some reason. Update PlayerContainer.cpp
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440dc8b88f
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@ -26,17 +26,15 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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if (!receiver->ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list", playerId);
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return;
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}
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if (!receiver.ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
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} else {
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
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if (ignoreList.empty()) {
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LOG_DEBUG("Player %llu has no ignores", playerId);
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@ -44,19 +42,20 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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}
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for (auto& ignoredPlayer : ignoreList) {
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receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayer.id, ignoredPlayer.name });
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GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
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receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
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}
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}
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::GET_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
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bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
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bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
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bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
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for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
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bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
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for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
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bitStream.Write(ignoredPlayer.playerId);
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bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
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}
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@ -69,14 +68,14 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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constexpr int32_t MAX_IGNORES = 32;
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if (receiver->ignoredPlayers.size() > MAX_IGNORES) {
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if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
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LOG_DEBUG("Player %llu has too many ignores", playerId);
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return;
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}
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@ -88,21 +87,21 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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std::string toIgnoreStr = toIgnoreName.GetAsString();
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::ADD_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
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// Check if the player exists
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
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if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
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LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
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bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
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} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
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} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
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LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
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bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
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} else {
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// Get the playerId falling back to query if not online
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auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
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const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
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if (!playerData) {
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// Fall back to query
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auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
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@ -112,7 +111,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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ignoredPlayerId = player->id;
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}
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} else {
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ignoredPlayerId = playerData->playerID;
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ignoredPlayerId = playerData.playerID;
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}
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if (ignoredPlayerId != LWOOBJID_EMPTY) {
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@ -120,7 +119,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
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receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
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LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
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bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
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@ -141,7 +140,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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@ -153,17 +152,17 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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inStream.Read(removedIgnoreName);
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std::string removedIgnoreStr = removedIgnoreName.GetAsString();
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auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
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if (toRemove == receiver->ignoredPlayers.end()) {
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auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
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if (toRemove == receiver.ignoredPlayers.end()) {
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LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
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return;
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}
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Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
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receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
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receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
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bitStream.Write<int8_t>(0);
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LUWString playerNameSend(removedIgnoreStr, 33);
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@ -25,7 +25,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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auto player = Game::playerContainer.GetPlayerData(playerID);
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auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
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if (!player) return;
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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@ -37,15 +37,15 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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if (fd.isBestFriend) player.countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
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const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr->zoneID;
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fd.zoneID = fr.zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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@ -54,7 +54,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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fd.zoneID = LWOZONEID();
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}
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player->friends.push_back(fd);
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player.friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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@ -66,13 +66,13 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write<uint16_t>(player->friends.size());
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bitStream.Write<uint16_t>(player.friends.size());
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for (auto& data : player->friends) {
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for (const auto& data : player.friends) {
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data.Serialize(bitStream);
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}
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SystemAddress sysAddr = player->sysAddr;
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SystemAddress sysAddr = player.sysAddr;
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SEND_PACKET;
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}
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@ -95,51 +95,49 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
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auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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}
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if (requestor->playerName == playerName) {
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if (requestor.playerName == playerName) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
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auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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for (auto friendDataCandidate : requestor->friends) {
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if (friendDataCandidate.friendName == playerName) {
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requestee.reset(new PlayerData());
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for (auto& friendDataCandidate : requestor.friends) {
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if (friendDataCandidate.friendName != playerName) continue;
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// Setup the needed info since you can add a best friend offline.
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requestee->playerID = friendDataCandidate.friendID;
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requestee->playerName = friendDataCandidate.friendName;
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requestee->zoneID = LWOZONEID();
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requestee.playerID = friendDataCandidate.friendID;
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requestee.playerName = friendDataCandidate.friendName;
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requestee.zoneID = LWOZONEID();
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FriendData requesteeFriendData{};
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requesteeFriendData.friendID = requestor->playerID;
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requesteeFriendData.friendName = requestor->playerName;
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requesteeFriendData.friendID = requestor.playerID;
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requesteeFriendData.friendName = requestor.playerName;
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requesteeFriendData.isFTP = false;
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requesteeFriendData.isOnline = false;
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requesteeFriendData.zoneID = requestor->zoneID;
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requestee->friends.push_back(requesteeFriendData);
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requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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requesteeFriendData.zoneID = requestor.zoneID;
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requestee.friends.push_back(requesteeFriendData);
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requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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break;
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}
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}
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}
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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requestee.playerName = playerName;
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auto responseType = Database::Get()->GetCharacterInfo(playerName)
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? eAddFriendResponseType::NOTONLINE
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: eAddFriendResponseType::INVALIDCHARACTER;
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SendFriendResponse(requestor, requestee.get(), responseType);
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SendFriendResponse(requestor, requestee, responseType);
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return;
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}
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@ -147,7 +145,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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uint8_t oldBestFriendStatus{};
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uint8_t bestFriendStatus{};
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auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
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auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee.playerID);
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if (bestFriendInfo) {
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// Get the IDs
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LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
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@ -174,51 +172,48 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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if (requestee.countOfBestFriends >= maxBestFriends || requestor.countOfBestFriends >= maxBestFriends) {
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if (requestee.countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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if (requestor.countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestor->countOfBestFriends += 1;
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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requestee.countOfBestFriends += 1;
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requestor.countOfBestFriends += 1;
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if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor.friends) {
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if (friendData.friendID == requestee.playerID) {
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friendData.isBestFriend = true;
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}
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}
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for (auto& friendData : requestee->friends) {
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if (friendData.friendID == requestor->playerID) {
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for (auto& friendData : requestee.friends) {
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if (friendData.friendID == requestor.playerID) {
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friendData.isBestFriend = true;
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}
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}
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}
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}
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} else {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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if (requestee.friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor.friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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SendFriendRequest(requestee, requestor);
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}
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
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}
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void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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@ -230,8 +225,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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auto requestor = Game::playerContainer.GetPlayerData(playerID);
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auto requestee = Game::playerContainer.GetPlayerData(friendName);
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auto& requestor = Game::playerContainer.GetPlayerDataMutable(playerID);
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auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName);
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if (!requestor || !requestee) return;
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eAddFriendResponseType serverResponseCode{};
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@ -254,8 +249,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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// Now that we have handled the base cases, we need to check the other cases.
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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for (auto friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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for (const auto& friendData : requestor.friends) {
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if (friendData.friendID == requestee.playerID) {
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serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
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if (friendData.isBestFriend) {
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isAlreadyBestFriends = 1U;
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@ -267,25 +262,23 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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// This message is NOT sent for best friends and is handled differently for those requests.
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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// Add the each player to the others friend list.
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FriendData requestorData;
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requestorData.zoneID = requestor->zoneID;
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requestorData.friendID = requestor->playerID;
|
||||
requestorData.friendName = requestor->playerName;
|
||||
auto& requestorData = requestee.friends.emplace_back();
|
||||
requestorData.zoneID = requestor.zoneID;
|
||||
requestorData.friendID = requestor.playerID;
|
||||
requestorData.friendName = requestor.playerName;
|
||||
requestorData.isBestFriend = false;
|
||||
requestorData.isFTP = false;
|
||||
requestorData.isOnline = true;
|
||||
requestee->friends.push_back(requestorData);
|
||||
|
||||
FriendData requesteeData;
|
||||
requesteeData.zoneID = requestee->zoneID;
|
||||
requesteeData.friendID = requestee->playerID;
|
||||
requesteeData.friendName = requestee->playerName;
|
||||
auto& requesteeData = requestor.friends.emplace_back();
|
||||
requesteeData.zoneID = requestee.zoneID;
|
||||
requesteeData.friendID = requestee.playerID;
|
||||
requesteeData.friendName = requestee.playerName;
|
||||
requesteeData.isBestFriend = false;
|
||||
requesteeData.isFTP = false;
|
||||
requesteeData.isOnline = true;
|
||||
requestor->friends.push_back(requesteeData);
|
||||
|
||||
Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
|
||||
Database::Get()->AddFriend(requestor.playerID, requestee.playerID);
|
||||
}
|
||||
|
||||
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
||||
@ -313,26 +306,27 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
Database::Get()->RemoveFriend(playerID, friendID);
|
||||
|
||||
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
||||
auto goonA = Game::playerContainer.GetPlayerData(playerID);
|
||||
auto& goonA = Game::playerContainer.GetPlayerDataMutable(playerID);
|
||||
if (goonA) {
|
||||
// Remove the friend from our list of friends
|
||||
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
|
||||
if ((*friendData).friendID == friendID) {
|
||||
if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
|
||||
goonA->friends.erase(friendData);
|
||||
for (auto friendData = goonA.friends.cbegin(); friendData != goonA.friends.cend(); friendData++) {
|
||||
if (friendData->friendID == friendID) {
|
||||
if (friendData->isBestFriend) --goonA.countOfBestFriends;
|
||||
goonA.friends.erase(friendData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
SendRemoveFriend(goonA, friendName, true);
|
||||
}
|
||||
|
||||
auto goonB = Game::playerContainer.GetPlayerData(friendID);
|
||||
auto& goonB = Game::playerContainer.GetPlayerDataMutable(friendID);
|
||||
if (!goonB) return;
|
||||
|
||||
// Do it again for other person
|
||||
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
|
||||
if ((*friendData).friendID == playerID) {
|
||||
if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
|
||||
goonB->friends.erase(friendData);
|
||||
for (auto friendData = goonB.friends.cbegin(); friendData != goonB.friends.cend(); friendData++) {
|
||||
if (friendData->friendID == playerID) {
|
||||
if (friendData->isBestFriend) --goonB.countOfBestFriends;
|
||||
goonB.friends.erase(friendData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -346,13 +340,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (sender == nullptr) return;
|
||||
if (!sender) return;
|
||||
|
||||
if (Game::playerContainer.GetIsMuted(sender)) return;
|
||||
|
||||
const auto senderName = std::string(sender->playerName.c_str());
|
||||
if (sender.GetIsMuted()) return;
|
||||
|
||||
inStream.SetReadOffset(0x14 * 8);
|
||||
|
||||
@ -361,7 +353,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
|
||||
|
||||
LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
|
||||
LOG("Got a message from (%s) [%d]: %s", sender.playerName.c_str(), channel, message.c_str());
|
||||
|
||||
if (channel != 8) return;
|
||||
|
||||
@ -370,30 +362,28 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) return;
|
||||
|
||||
const auto otherName = std::string(otherMember->playerName.c_str());
|
||||
if (!otherMember) return;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
bitStream.Write(otherMember.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
bitStream.Write(otherMember.playerID);
|
||||
bitStream.Write<uint8_t>(8);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(senderName));
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(otherName));
|
||||
bitStream.Write(LUWString(otherMember.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //teams?
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = otherMember->sysAddr;
|
||||
SystemAddress sysAddr = otherMember.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
@ -404,35 +394,32 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
|
||||
|
||||
//Get the bois:
|
||||
auto goonA = Game::playerContainer.GetPlayerData(senderID);
|
||||
auto goonB = Game::playerContainer.GetPlayerData(receiverName);
|
||||
const auto& goonA = Game::playerContainer.GetPlayerData(senderID);
|
||||
const auto& goonB = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!goonA || !goonB) return;
|
||||
|
||||
if (Game::playerContainer.GetIsMuted(goonA)) return;
|
||||
|
||||
std::string goonAName = goonA->playerName.c_str();
|
||||
std::string goonBName = goonB->playerName.c_str();
|
||||
if (goonA.GetIsMuted()) return;
|
||||
|
||||
//To the sender:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write(goonA.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(goonAName));
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write(LUWString(goonA.playerName));
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(goonBName));
|
||||
bitStream.Write(LUWString(goonB.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //success
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonA->sysAddr;
|
||||
SystemAddress sysAddr = goonA.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@ -440,22 +427,22 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonB->playerID);
|
||||
bitStream.Write(goonB.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(goonAName));
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write(LUWString(goonA.playerName));
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(goonBName));
|
||||
bitStream.Write(LUWString(goonB.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(3); //new whisper
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonB->sysAddr;
|
||||
SystemAddress sysAddr = goonB.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
@ -466,11 +453,9 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
inStream.Read(playerID);
|
||||
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
auto* player = Game::playerContainer.GetPlayerData(playerID);
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!player) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
@ -478,13 +463,11 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
team = Game::playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer);
|
||||
|
||||
if (other == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!other) return;
|
||||
|
||||
if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
|
||||
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -558,12 +541,12 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
||||
|
||||
auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked != nullptr) {
|
||||
kickedId = kicked->playerID;
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
||||
}
|
||||
@ -588,16 +571,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
||||
|
||||
auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
|
||||
|
||||
if (promoted == nullptr) return;
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
Game::playerContainer.PromoteMember(team, promoted->playerID);
|
||||
Game::playerContainer.PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -630,10 +613,10 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
auto* data = Game::playerContainer.GetPlayerData(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data != nullptr) {
|
||||
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
if (team != nullptr && data) {
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
||||
|
||||
return;
|
||||
@ -653,49 +636,49 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember != nullptr) {
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
@ -710,19 +693,19 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
@ -735,36 +718,36 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
@ -776,24 +759,24 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
@ -807,32 +790,32 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
||||
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
||||
/*chat notification is displayed if log in / out and friend is updated in friends list
|
||||
[u8] - update type
|
||||
Update types
|
||||
@ -848,38 +831,36 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData->playerID);
|
||||
bitStream.Write(friendData.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData->playerName.c_str();
|
||||
std::string playerName = playerData.playerName.c_str();
|
||||
|
||||
bitStream.Write(LUWString(playerName));
|
||||
|
||||
bitStream.Write(playerData->zoneID.GetMapID());
|
||||
bitStream.Write(playerData->zoneID.GetInstanceID());
|
||||
bitStream.Write(playerData.zoneID.GetMapID());
|
||||
bitStream.Write(playerData.zoneID.GetInstanceID());
|
||||
|
||||
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
|
||||
if (playerData.zoneID.GetCloneID() == friendData.zoneID.GetCloneID()) {
|
||||
bitStream.Write(0);
|
||||
} else {
|
||||
bitStream.Write(playerData->zoneID.GetCloneID());
|
||||
bitStream.Write(playerData.zoneID.GetCloneID());
|
||||
}
|
||||
|
||||
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = friendData->sysAddr;
|
||||
SystemAddress sysAddr = friendData.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const PlayerData& sender) {
|
||||
//Make sure people aren't requesting people that they're already friends with:
|
||||
for (auto fr : receiver->friends) {
|
||||
if (fr.friendID == sender->playerID) {
|
||||
for (const auto& fr : receiver.friends) {
|
||||
if (fr.friendID == sender.playerID) {
|
||||
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
||||
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
||||
}
|
||||
@ -887,54 +868,50 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(sender->zoneID);
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write(sender.zoneID);
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
}
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
if (!receiver) return;
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
@ -23,18 +24,18 @@ namespace ChatPacketHandler {
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
|
||||
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
||||
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
|
||||
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
|
||||
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
|
||||
};
|
||||
|
@ -28,27 +28,32 @@ TeamData::TeamData() {
|
||||
|
||||
void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
PlayerData* data = new PlayerData();
|
||||
inStream.Read(data->playerID);
|
||||
LWOOBJID playerId;
|
||||
if (!inStream.Read(playerId)) {
|
||||
LOG("Failed to read player ID");
|
||||
return;
|
||||
}
|
||||
|
||||
auto& data = m_Players[playerId];
|
||||
data.playerID = playerId;
|
||||
|
||||
uint32_t len;
|
||||
inStream.Read<uint32_t>(len);
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
data->playerName += character;
|
||||
data.playerName += character;
|
||||
}
|
||||
|
||||
inStream.Read(data->zoneID);
|
||||
inStream.Read(data->muteExpire);
|
||||
data->sysAddr = packet->systemAddress;
|
||||
inStream.Read(data.zoneID);
|
||||
inStream.Read(data.muteExpire);
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
m_Players.insert(std::make_pair(data->playerID, data));
|
||||
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
@ -57,26 +62,27 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
inStream.Read(playerID);
|
||||
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& fr : player->friends) {
|
||||
auto fd = this->GetPlayerData(fr.friendID);
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
|
||||
for (const auto& fr : player.friends) {
|
||||
const auto& fd = this->GetPlayerData(fr.friendID);
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
|
||||
}
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
}
|
||||
@ -85,7 +91,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
@ -95,15 +101,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
time_t expire = 0;
|
||||
inStream.Read(expire);
|
||||
|
||||
auto* player = this->GetPlayerData(playerID);
|
||||
auto& player = this->GetPlayerDataMutable(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->muteExpire = expire;
|
||||
player.muteExpire = expire;
|
||||
|
||||
BroadcastMuteUpdate(playerID, expire);
|
||||
}
|
||||
@ -201,11 +207,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4){
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
auto* player = GetPlayerData(playerID);
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -215,18 +221,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
auto* member = GetPlayerData(playerID);
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (leader == nullptr || member == nullptr) return;
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
@ -234,16 +240,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = GetName(memberId);
|
||||
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember != nullptr) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -253,9 +259,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
auto* member = GetPlayerData(playerID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member != nullptr && !silent) {
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
@ -266,9 +272,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
@ -290,9 +296,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
@ -304,14 +310,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
@ -326,19 +332,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
|
||||
if (leader == nullptr) return;
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
@ -364,23 +370,42 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
const auto& pair = m_Names.find(playerID);
|
||||
const auto iter = m_Names.find(playerID);
|
||||
|
||||
if (pair == m_Names.end()) return u"";
|
||||
if (iter == m_Names.end()) return u"";
|
||||
|
||||
return pair->second;
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
|
||||
for (const auto& pair : m_Names) {
|
||||
if (pair.second == playerName) {
|
||||
return pair.first;
|
||||
LWOOBJID toReturn = LWOOBJID_EMPTY;
|
||||
|
||||
for (const auto& [id, name] : m_Names) {
|
||||
if (name == playerName) {
|
||||
toReturn = id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return LWOOBJID_EMPTY;
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
bool PlayerContainer::GetIsMuted(PlayerData* data) {
|
||||
return data->muteExpire == 1 || data->muteExpire > time(NULL);
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
|
||||
return m_Players[playerID];
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
|
||||
for (auto& [id, player] : m_Players) {
|
||||
if (!player) continue;
|
||||
if (player.playerName == playerName) return player;
|
||||
}
|
||||
return m_Players[LWOOBJID_EMPTY];
|
||||
}
|
||||
|
||||
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
|
||||
return GetPlayerDataMutable(playerID);
|
||||
}
|
||||
|
||||
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
|
||||
return GetPlayerDataMutable(playerName);
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <unordered_map>
|
||||
|
||||
struct IgnoreData {
|
||||
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
|
||||
inline bool operator==(const std::string& other) const noexcept {
|
||||
return playerName == other;
|
||||
}
|
||||
@ -16,19 +17,31 @@ struct IgnoreData {
|
||||
return playerId == other;
|
||||
}
|
||||
|
||||
LWOOBJID playerId;
|
||||
LWOOBJID playerId = LWOOBJID_EMPTY;
|
||||
std::string playerName;
|
||||
};
|
||||
|
||||
struct PlayerData {
|
||||
LWOOBJID playerID;
|
||||
operator bool() const noexcept {
|
||||
return playerID != LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
bool operator==(const PlayerData& other) const noexcept {
|
||||
return playerID == other.playerID;
|
||||
}
|
||||
|
||||
bool GetIsMuted() const {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
uint8_t countOfBestFriends = 0;
|
||||
std::string playerName;
|
||||
SystemAddress sysAddr;
|
||||
LWOZONEID zoneID;
|
||||
std::vector<FriendData> friends;
|
||||
std::vector<IgnoreData> ignoredPlayers;
|
||||
time_t muteExpire;
|
||||
uint8_t countOfBestFriends = 0;
|
||||
};
|
||||
|
||||
struct TeamData {
|
||||
@ -52,22 +65,10 @@ public:
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
|
||||
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
|
||||
auto it = m_Players.find(playerID);
|
||||
if (it != m_Players.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerData* GetPlayerData(const std::string& playerName) {
|
||||
for (auto player : m_Players) {
|
||||
if (player.second) {
|
||||
std::string pn = player.second->playerName.c_str();
|
||||
if (pn == playerName) return player.second;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
@ -80,15 +81,12 @@ public:
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
bool GetIsMuted(PlayerData* data);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
|
||||
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
|
||||
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData*> m_Players;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
std::vector<TeamData*> mTeams;
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
LWOOBJID friendID;
|
||||
std::string friendName;
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream) {
|
||||
void Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint8_t>(isOnline);
|
||||
bitStream.Write<uint8_t>(isBestFriend);
|
||||
bitStream.Write<uint8_t>(isFTP);
|
||||
|
Loading…
Reference in New Issue
Block a user