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Resolve missing RakNet replacement (#650)
Repair issue from PR earlier, crucial fix.
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@ -817,19 +817,27 @@ void HandlePacket(Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = inStream.Read(sessionKey);
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RakNet::RakString username;
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inStream.Read(username);
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std::string username;
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uint32_t len;
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inStream.Read(len);
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for (int i = 0; i < len; i++) {
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char character; inStream.Read<char>(character);
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username += character;
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}
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//Find them:
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User* user = UserManager::Instance()->GetUser(username.C_String());
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User* user = UserManager::Instance()->GetUser(username.c_str());
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if (!user) {
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but they're not logged in.\n", username.C_String());
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but they're not logged in.\n", username.c_str());
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return;
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}
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//Check the key:
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if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but the session key is invalid.\n", username.C_String());
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but the session key is invalid.\n", username.c_str());
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Game::server->Disconnect(user->GetSystemAddress(), SERVER_DISCON_INVALID_SESSION_KEY);
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return;
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}
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