Add a max showing distance

This commit is contained in:
wincent 2024-09-08 19:40:08 +02:00
parent c948e4bb84
commit 0d37da73c7
3 changed files with 278 additions and 1 deletions

View File

@ -41,7 +41,7 @@ void Play::CheckForAudience() {
m_PlayerHasBeenInsideBounds = true; m_PlayerHasBeenInsideBounds = true;
} }
if (!scene->IsPlayerInShowingDistance(player)) { if (!scene->IsPlayerInMaximumShowingDistance(player)) {
if (m_PlayerHasBeenInsideBounds) { if (m_PlayerHasBeenInsideBounds) {
Conclude(); Conclude();
} }

View File

@ -10,6 +10,9 @@
#include "MissionComponent.h" #include "MissionComponent.h"
#include "dConfig.h" #include "dConfig.h"
#include "PlayerManager.h" #include "PlayerManager.h"
#include "SlashCommandHandler.h"
#include "ChatPackets.h"
#include "InventoryComponent.h"
using namespace Cinema; using namespace Cinema;
@ -93,7 +96,95 @@ bool Cinema::Scene::IsPlayerInShowingDistance(Entity* player) const {
return distance <= m_ShowingDistance; return distance <= m_ShowingDistance;
} }
bool Cinema::Scene::IsPlayerInMaximumShowingDistance(Entity* player) const {
if (player == nullptr) {
return false;
}
if (m_MaximumShowingDistance == 0.0f) {
return true;
}
const auto& position = player->GetPosition();
auto distance = NiPoint3::Distance(position, m_Center);
return distance <= m_MaximumShowingDistance;
}
void Cinema::Scene::AutoLoadScenesForZone(LWOMAPID zone) { void Cinema::Scene::AutoLoadScenesForZone(LWOMAPID zone) {
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "record-act" },
.handle = CommandRecordAct,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "record-start" },
.handle = CommandRecordStart,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "record-stop" },
.handle = CommandRecordStop,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "record-save" },
.handle = CommandRecordSave,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "record-load" },
.handle = CommandRecordLoad,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "prefab-spawn" },
.handle = CommandPrefabSpawn,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "prefab-destroy" },
.handle = CommandPrefabDestroy,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "scene-act" },
.handle = CommandSceneAct,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
SlashCommandHandler::RegisterCommand(Command{
.help = "",
.info = "",
.aliases = { "scene-setup" },
.handle = CommandSceneSetup,
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
});
const auto& scenesRoot = Game::config->GetValue("scenes_directory"); const auto& scenesRoot = Game::config->GetValue("scenes_directory");
if (scenesRoot.empty()) { if (scenesRoot.empty()) {
@ -322,6 +413,12 @@ Scene& Cinema::Scene::LoadFromFile(std::string file) {
scene.m_ShowingDistance = scene.m_Bounds * 2.0f; scene.m_ShowingDistance = scene.m_Bounds * 2.0f;
} }
if (root->Attribute("maximumShowingDistance")) {
scene.m_MaximumShowingDistance = root->FloatAttribute("maximumShowingDistance");
} else {
scene.m_MaximumShowingDistance = scene.m_ShowingDistance * 2.0f;
}
if (root->Attribute("chanceToPlay")) { if (root->Attribute("chanceToPlay")) {
scene.m_ChanceToPlay = root->FloatAttribute("chanceToPlay"); scene.m_ChanceToPlay = root->FloatAttribute("chanceToPlay");
} }
@ -382,3 +479,165 @@ Scene& Cinema::Scene::LoadFromFile(std::string file) {
return m_Scenes[file]; return m_Scenes[file];
} }
void Cinema::Scene::CommandRecordAct(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
EntityInfo info;
info.lot = 0;
info.pos = entity->GetPosition();
info.rot = entity->GetRotation();
info.scale = 1;
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
info.settings = {
new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
};
// If there is an argument, set the lot
const auto lotOptional = GeneralUtils::TryParse<LOT>(splitArgs[0]);
if (lotOptional) {
info.lot = lotOptional.value();
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
// Spawn it
auto* actor = Game::entityManager->CreateEntity(info);
// If there is an argument, set the actors name
if (args.size() > 1) {
actor->SetVar(u"npcName", args[1]);
}
// Construct it
Game::entityManager->ConstructEntity(actor);
auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
if (record) {
record->Act(actor);
} else {
LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
}
}
void Cinema::Scene::CommandRecordStart(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
Cinema::Recording::Recorder::StartRecording(entity->GetObjectID());
auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
if (record) {
if (args.size() > 0 && splitArgs[0] == "clear") {
record->AddRecord(new Cinema::Recording::ClearEquippedRecord());
}
else if (args.size() > 0 && splitArgs[0] == "copy") {
record->AddRecord(new Cinema::Recording::ClearEquippedRecord());
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
for (const auto& [k, v] : inventoryComponent->GetEquippedItems()) {
auto* equipmentRecord = new Cinema::Recording::EquipRecord();
equipmentRecord->item = v.lot;
record->AddRecord(equipmentRecord);
}
}
}
} else {
LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
}
}
void Cinema::Scene::CommandRecordStop(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
Cinema::Recording::Recorder::StopRecording(entity->GetObjectID());
}
void Cinema::Scene::CommandRecordSave(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
if (record) {
record->SaveToFile(splitArgs[0]);
} else {
LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
}
}
void Cinema::Scene::CommandRecordLoad(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* record = Cinema::Recording::Recorder::LoadFromFile(splitArgs[0]);
if (record) {
Cinema::Recording::Recorder::AddRecording(entity->GetObjectID(), record);
} else {
LOG("Failed to load recording from file: %s", splitArgs[0].c_str());
}
}
void Cinema::Scene::CommandPrefabSpawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto& prefab = Cinema::Prefab::LoadFromFile(splitArgs[0]);
float scale = 1.0f;
if (args.size() >= 2) {
const auto scaleOptional = GeneralUtils::TryParse<float>(splitArgs[1]);
if (scaleOptional) {
scale = scaleOptional.value();
}
}
size_t id = prefab.Instantiate(entity->GetPosition(), scale);
ChatPackets::SendSystemMessage(sysAddr, u"Spawned prefab with ID: " + GeneralUtils::to_u16string(id));
}
void Cinema::Scene::CommandPrefabDestroy(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
size_t id = GeneralUtils::TryParse<size_t>(splitArgs[0]).value_or(0);
if (id == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid prefab ID.");
return;
}
Cinema::Prefab::DestroyInstance(id);
ChatPackets::SendSystemMessage(sysAddr, u"Destroyed prefab with ID: " + GeneralUtils::to_u16string(id));
return;
}
void Cinema::Scene::CommandSceneAct(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto& scene = Cinema::Scene::LoadFromFile(splitArgs[0]);
scene.Act(entity);
}
void Cinema::Scene::CommandSceneSetup(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto& scene = Cinema::Scene::LoadFromFile(splitArgs[0]);
scene.Rehearse();
}

View File

@ -66,6 +66,13 @@ public:
*/ */
bool IsPlayerInShowingDistance(Entity* player) const; bool IsPlayerInShowingDistance(Entity* player) const;
/**
* @brief Checks if a given player is within the maximum showing distance of the scene.
*
* @param player The player to check.
*/
bool IsPlayerInMaximumShowingDistance(Entity* player) const;
/** /**
* @brief Act the scene. * @brief Act the scene.
* *
@ -101,6 +108,7 @@ private:
NiPoint3 m_Center; NiPoint3 m_Center;
float m_Bounds = 0.0f; float m_Bounds = 0.0f;
float m_ShowingDistance = 0.0f; float m_ShowingDistance = 0.0f;
float m_MaximumShowingDistance = 0.0f;
float m_ChanceToPlay = 1.0f; float m_ChanceToPlay = 1.0f;
bool m_Repeatable = true; bool m_Repeatable = true;
@ -115,6 +123,16 @@ private:
std::unordered_set<LWOOBJID> m_VisitedPlayers; std::unordered_set<LWOOBJID> m_VisitedPlayers;
static std::unordered_map<std::string, Scene> m_Scenes; static std::unordered_map<std::string, Scene> m_Scenes;
static void CommandRecordAct(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandRecordStart(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandRecordStop(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandRecordSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandRecordLoad(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandPrefabSpawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandPrefabDestroy(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandSceneAct(Entity* entity, const SystemAddress& sysAddr, const std::string args);
static void CommandSceneSetup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}; };
} // namespace Cinema } // namespace Cinema