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log it?
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@ -693,6 +693,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
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GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
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break;
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case eGameMessageType::SELECT_SKILL:
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GameMessages::HandleSelectSkill(inStream, entity, sysAddr);
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break;
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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break;
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@ -1215,6 +1215,15 @@ void GameMessages::SendRemoveSkill(Entity* entity, TSkillID skillID) {
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SEND_PACKET;
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}
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void GameMessages::HandleSelectSkill(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr){
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bool bFromSkillSet = false;
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TSkillID skillID = 0;
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inStream->Read(bFromSkillSet);
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inStream->Read(skillID);
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LOG("skill set: %i, skillID: %i", bFromSkillSet, skillID);
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}
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void GameMessages::SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildArea) {
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CBITSTREAM;
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CMSGHEADER;
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@ -125,6 +125,7 @@ namespace GameMessages {
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void SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot slotID);
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void SendRemoveSkill(Entity* entity, TSkillID skillID);
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void HandleSelectSkill(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID);
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void SendModularBuildEnd(Entity* entity);
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